@awdr74100/figma-codegen
@awdr74100/figma-codegen — AI coding skill
| name | figma-codegen |
| description | Generate framework-aware code from a Figma design. Reads the project's stack profile and emits code matching the existing framework (React/Vue/Svelte/Next/etc.) and styling (Tailwind/CSS/CSS-in-JS), reusing existing components and design tokens instead of regenerating from scratch. Triggers whenever the user wants a Figma design turned into code — e.g. 'code this design', 'implement this frame', 'build this screen/component', 'turn this Figma into React/Vue', 'convert this design to code' — or whenever a Figma URL or the current Figma selection appears alongside a coding request. Works for full screens, single sections, or one component. |
figma-codegen
Turn a Figma selection into code that looks like the rest of the project: reuse the components and
tokens that already exist, only build what's genuinely missing. The grounded tools do the heavy
lifting so you are not guessing from a screenshot. This file is the router; deep detail lives in
references/ — load a reference when its step is in play.
When to use
- The user pastes a Figma URL/selection and asks for code ("code this", "build this component").
- The user wants to extend an existing component to match a Figma frame.
More than one Figma file open
Every tool result says so when it applies, so you do not have to check up front: with two or more
files connected and none claimed, results carry a MORE THAN ONE FIGMA FILE IS OPEN block naming
them. It matters because calls otherwise follow whichever file the user last touched, which changes
when they switch tabs — so a task can read one file and write to another and report success.
When you see it, claim the file before doing anything else: list_files names every connected file,
use_file({ fileName }) claims one for this session (use_file({ sessionId }) when two open files
share a name — Figma allows that, and x (Copy) is how it happens). Every later call then reaches
that file whatever is in front, including while its tab sits in the background. If the user has not
said which file, ask — do not guess from the names.
Workflow
Run the grounded tools against the selection, then generate — trust them over the rendered image.
get_design_context(detailfull,dedupeComponents: true) → the structural tree with tokens resolved to names (Primary/500,spacing/4), styles deduped intoglobalVars, and each instance'smainComponent/componentProperties. This is the layout + binding source of truth. KeepdedupeComponents: trueand don't depth-limit a subtree you'll build from. → How to read the tree, the per-node fidelity catalog (effects, per-side borders, stroke align, per-corner radius, blend, masks, gradients, image-fit, auto-layout/grid, aspect-ratio, scroll/sticky, stack & stroke-space), Dev Mode annotations as ground truth, and grounding a page too big for one call:references/grounding.md.component_map→ every Figma component grouped to a local code component with astatus(high / medium / low / unmapped),candidate.filePath, andmatchedProps.high/medium: reuse that component (import fromcandidate.filePath), don't regenerate. Never invent a component namecomponent_mapdidn't report.candidate.ambiguousWith(a capped list of{ name, filePath }): the Figma name matched two or more code components nearly equally and the join couldn't confidently pick — a verify-me pick, not a confident reuse (the analogue oftoken_map'sambiguousWith). Check which of the winningcandidate+ these runner-ups is the right component for this context before importing (a wrong reuse is a silent visual bug), then record the confirmed one in the map file so the next run is certain. Absent when the pick was unambiguous.- Wire each entry's
instances[].props(resolved variant / boolean / text values) onto the reused component — one element per instance, with its own props. candidate.unmatchedProps: Figma axes the component has no prop for (a leading icon, arequiredflag, an active state) → surface as component-extension TODOs, never fake them with ad-hoc markup.unmapped: build it new in the project's style. For a repeated unmapped component (instanceCount > 1), build from its first instance's subtree; if that came backdeduped/truncated, drillget_design_contextoninstances[0].nodeIdonce — don't rebuild a repeated component by eye.- When you're emitting a component's own definition (its prop types, not just rendering it),
get_component_apion the component/instance returns the full property API — every VARIANT option and each BOOLEAN/TEXT/INSTANCE_SWAP prop with its default — so the prop space is grounded, not inferred from the instances you happened to see.
token_map→ every Figma variable joined to a project token withstatus+ref+matchedBy. A document's shared paint styles (single solid color styles — the token mechanism of pre-variables files) join the same way, markedsource: 'style'.- mapped: reference
candidate.ref(bg-primary-500,var(--color-primary-500)) — never the raw hex/pxget_design_contextresolved.matchedBy: ['name']on a colour (value drifted): use it but flag the mismatch. candidate.ambiguousWith(several project tokens share that exact value and the name couldn't split them): a capped, verify-me pick — choose the semantically right sibling for the context (or keep the value and flag the gap), never treat it as a confirmed reuse.- On a document with few or no variables (most real-world files),
get_design_context's ownprojectTokensmap is the fallback: any raw color in the payload that exactly equals a project token's value is annotated there ({ "#6266F0": { ref, name, matchedBy: ["value"] } }). Before hardcoding a hex, look it up and emit therefwhen it fits the context semantically.matchedBy: ["value"]marks the entry as name-blind value-equality evidence — a hypothesis to verify, not a resolved binding: an entry withcandidateslists same-value tokens to choose between by meaning, a semantically wrong token is worse than the raw value (keep the raw value and note the gap instead), and a bound Figma variable always outranks a raw-value match. framework-builtin(a built-in scale step of the project's utility framework — Tailwind or UnoCSS — e.g.spacing/4,line-height/7,weight/Bold): carriesbuiltin: { scale, step }— compose the utility (p-4/gap-4,leading-7,font-bold), not an arbitraryp-[16px]. This is not a gap.from(a SCSS variable): the ref does not resolve on its own. The file you write must import the declaring file, andfromis repo-relative while Sass resolves@useagainst the importing file — so re-resolve it from where you are writing: fromsrc/components/card.scss,from: src/styles/_tokens.scssbecomes@use '../styles/tokens' as *, never the repo-relative path verbatim.as *keeps the ref as given; the project's own@usestyle may namespace it instead (@use '../styles/tokens'makes$color-primary-500intotokens.$color-primary-500). Emitting the ref without the import is a compile error, not a style nit.unmapped: use the value but call out the gap (offer to add it to the token source); don't hardcode silently.figmaModes({ Light: …, Dark: … }, with the file's theme axes onthemedCollections): the token is theme-dependent —figmaValueis only the default mode, never the whole story. Mapped: emitcandidate.refand confirm the project token itself switches per theme (.dark/[data-theme]/prefers-color-scheme/ adark:story); if the project defines only one value, wire the other mode's value into that mechanism or surface a theme gap. Unmapped: the default mode is the base, other modes ride the project's dark-mode mechanism (dark:variants /prefers-color-scheme). Themes encoded without native modes — paired collections or name groups (Color/Light/*+Color/Dark/*, a plan-limited workaround) — get the same treatment.
- mapped: reference
Export the assets grounding can't carry — logos, photos, icons have no pixels and otherwise render as grey blocks.
save_image_fillsforIMAGE-fill nodes (the original asset, not a clipped re-render),icon_mapfirst for icons (reuse curated.svgs),get_screenshotonly for the composited look. → Full asset/icon/svg/colour-contract workflow:references/assets-and-icons.md.
Then emit code in the detected stack (the profile comes back on component_map / token_map; you do
not call analyze_project yourself): compose the reused components, wrap unmapped pieces, and apply
token references for colour/spacing/radius/typography.
Keep code in sync as the design changes
Codegen is rarely one-shot — the design keeps moving. To make the second pass an incremental edit instead of a regeneration:
- After you generate,
design_diffon the section/componentnodeIdsaves a baseline (itsget_design_context) under.figwright/snapshots/. Committing that file lets teammates share the baseline; the tool never touches git. - When asked to re-sync ("the design changed, update the component"),
design_diffthe samenodeIdagain: it returns the per-node, per-property delta —added/removed/changednodes with resolved values (a fill, a padding, a text string, a token rebind), each with a readablepath(Card / Header / Title). Edit only the code those nodes map to; don't regenerate the screen. Ground each changed value the usual way (it's aget_design_contextslice), thendesign_diffwithupdate: trueto accept the new design as the baseline. - Scope it by the same
nodeIdunit you coded from.no-changesmeans the design is untouched since the baseline — nothing to do.
Record verified mappings (so the next run reuses, not re-guesses)
The joins re-derive from scratch every run. A mapping you confirmed — reused a component and it rendered right, resolved an ambiguous colour to the semantically correct token — is worth recording so the next run treats it as ground truth instead of re-guessing. Two append-only map files, each read back by its join as highest authority:
docs/figma-component-map.md— rows| FigmaName | code/path |(orFigmaName -> path).component_mapthen returns that component assource: 'map-file', confidence 1.docs/figma-token-map.md— rows| FigmaName | ref |.token_mapreturns it asmatchedBy: ['map-file'], confidence 1. Therefis what you'd emit — a utility (bg-primary-500), avar(--color-primary-500), or the bare token name.A recorded row OVERRIDES the fuzzy join on every future run — so record proof, not a pick. The gate is your own verify step (§ Responsive & verify): only after you rendered the result and it matched the Figma node do you record the mapping you proved. A wrong row doesn't fail loudly — it silently mis-maps that component/token in every future generation until a human notices, which is worse than no record at all. If you're not certain, don't record it; a re-guess next run is recoverable, a confidently-wrong recorded row is not.
Record only the mappings the join was unsure of — a
low/mediumcomponent match you confirmed, anunmappedcomponent you built (record its new file), or a token that came backambiguousWith/matchedBy: ['value']/unmappedand you resolved by meaning. Skip the already-highdeterministic matches; they re-derive correctly and a row for them is just noise.These files are committed project docs — treat a row like a line of code you're asserting is correct, not a scratch note. One figma name → one target per row; keep them reviewable.
Keep the files healthy. When
component_map/token_mapreportstaleOverrides(a recorded target that no longer resolves — the file/token was renamed or deleted), the join has already degraded to the fuzzy result; fix that row to the new target or delete it.
Responsive & verify
- Responsive by default — root is
w-full, never the artboard's fixed width; ground breakpoints from the file's other-width frames. →references/responsive.md. - Verify visually before you call it done — render with the project's toolchain, screenshot at the
design's viewport, diff against the Figma node, fix at the source.
→
references/verify.md.
Motion (animation)
When get_design_context (full detail) tags a node with a motion summary — applied
animation-style presets, animated property fields, a timeline duration — carry it into the project's
animation mechanism (CSS @keyframes / transition, Framer Motion, GSAP, Vue <transition>) instead
of emitting a static component. get_node_motion returns the full keyframe detail when the summary
isn't enough. Dropping a frame's animation is a fidelity miss, the same class as dropping a shadow.
→ references/motion.md.
Rules
- Ground every section — never eyeball a value off the screenshot. Every px size, colour,
font-size, radius, and spacing comes from
get_design_context, for every section. The screenshot is visual intent only; guessing "the easy sections" is the cardinal miss. On a page too big to ground at once, scope by sectionnodeId— never depth-cap the whole page, never retry an oversized call. - Reuse beats regenerate. A
high/mediumcomponent_mapcandidate must be imported and used. - Reference tokens, not literals. Emit a mapped variable's
ref; reserve raw values forunmappedgaps, and surface those gaps rather than burying them. - Carry every visual property, don't drop fidelity. Effects, per-side borders +
strokeAlign, per-corner radius, blend mode, masks, gradients, imagescaleMode, and auto-layout/grid spacing are all in the context — translate each (the catalog is inreferences/grounding.md). Dropping any is a grounding miss, not a simplification. - Export visual assets, don't fake them. A grey box or a hand-typed wordmark is a miss.
- Match the project, not a house style. Mirror the existing import style, file layout, and naming.
- Spell class names in full; don't assemble them from
&. In a language whose&concatenates (SCSS / Sass / Less / Stylus / postcss-nested).card { &__title {} }compiles to.card__title— a name that exists only after compilation, so the class the markup carries appears nowhere in the source and adjusting one rule means searching a fragment like__titleand reading every hit. Declare it flat at the top level instead.profile.styling.classNaming(oncomponent_map/token_map) reports the project's own habit and the project wins:ampersand→ write&__title;flator absent → write flat. →references/stylesheets.mdfor the descendant-selector trap that looks like the fix and isn't, and what&is still the right tool for. - Render and verify before you call it done. (See
references/verify.md.) - Never write a config file or wizard prompt; everything is inferred from the project + the tools.
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