@dylantarre/lottie-bodymovin
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Animation Principles Skill Marketplace
Give Claude the superpower of a Disney animator.
A comprehensive collection of 144 Claude Code skills that teach Disney's 12 Principles of Animation and ways to apply them across every context, tool, and scenario imaginable.
What is This?
This is a skill marketplace for Claude Code that transforms Claude into a Disney animation expert. Whether you're building UI micro-interactions, game animations, loading states, or complex motion sequences, these skills provide contextual guidance rooted in the timeless principles that made Disney animation legendary.
There are 12 sets of 12 skills each. Use this to give Claude animation powers in any scenario or to learn more yourself.
The 12 Principles
| # | Principle | What It Does |
|---|---|---|
| 1 | Squash & Stretch | Shows weight and flexibility through deformation |
| 2 | Anticipation | Prepares the viewer for what's coming |
| 3 | Staging | Directs attention to what matters |
| 4 | Straight Ahead / Pose to Pose | Two approaches to creating movement |
| 5 | Follow Through / Overlapping | Parts move at different rates |
| 6 | Slow In / Slow Out | Natural acceleration and deceleration |
| 7 | Arc | Organic curved motion paths |
| 8 | Secondary Action | Supporting movements that reinforce |
| 9 | Timing | Speed conveys weight and emotion |
| 10 | Exaggeration | Push beyond reality for clarity |
| 11 | Solid Drawing | Maintain volume and consistency |
| 12 | Appeal | Charisma that draws viewers in |
Installation
Claude Code Plugin
Add to your Claude Code settings:
{
"plugins": [
"animation-principles@github:dylantarre/animation-principles"
]
}
Manual Installation
# Clone to your Claude plugins directory
git clone https://github.com/dylantarre/animation-principles.git \
~/.claude/plugins/animation-principles
Direct Use
You can also reference skills directly in conversations:
Use the animation-principles:joy-delight skill for this celebration animation
Skill Categories
By Application Domain
| Skill | Best For |
|---|---|
| web-motion-design | CSS/JS web animations |
| mobile-touch | Touch gestures, mobile patterns |
| game-development | Game UI and characters |
| data-visualization | Charts and data storytelling |
| micro-interactions | Small, delightful moments |
By Role
| Skill | Best For |
|---|---|
| frontend-developer | Code-first implementation |
| motion-designer | Professional motion design |
| game-designer | Interactive game motion |
| creative-director | High-level direction |
By Tool/Framework
| Skill | Technology |
|---|---|
| css-native | Pure CSS animations |
| framer-motion | Framer Motion (React) |
| gsap-greensock | GSAP/GreenSock |
| react-spring | React Spring |
| lottie-bodymovin | Lottie animations |
By Emotional Outcome
| Skill | Creates |
|---|---|
| joy-delight | Happiness and surprise |
| trust-reliability | User confidence |
| urgency-action | Immediate action |
| elegance-sophistication | Premium feel |
By Skill Level
| Skill | Level |
|---|---|
| absolute-beginner | First introduction |
| intermediate | Working knowledge |
| expert | Professional mastery |
| teaching-others | How to teach |
Quick Start
New to Animation?
Use animation-principles:absolute-beginner
Frontend Developer?
Use animation-principles:frontend-developer
Need a Specific Framework?
Use animation-principles:framer-motion
Debugging Animation Issues?
Use animation-principles:implementation-debugging
How Skills Work
Each skill teaches Claude how to apply the 12 principles in a specific context. For example:
joy-delight teaches:
- Exaggerated bounces for celebrations
- Confetti and particle timing
- Overshoot easing curves
- When to use playful spring physics
fintech-banking teaches:
- Subtle, trustworthy motion
- Professional timing (no bounces)
- Security-conveying transitions
- Accessibility requirements for finance
squash-stretch-mastery teaches:
- Deep theory behind the principle
- Volume preservation techniques
- When to break the rules
- Cross-domain applications
Directory Structure
animation-principles/
├── README.md
├── CLAUDE.md # Claude Code integration instructions
├── LICENSE
├── CONTRIBUTING.md
├── CHANGELOG.md
├── skills/ # Source skill files
│ ├── 01-by-domain/
│ ├── 02-by-thinking-style/
│ ├── 03-by-role-persona/
│ ├── 04-by-skill-level/
│ ├── 05-by-animation-type/
│ ├── 06-by-emotional-outcome/
│ ├── 07-by-ui-element/
│ ├── 08-by-industry/
│ ├── 09-by-tool-framework/
│ ├── 10-by-time-scale/
│ ├── 11-by-principle-focus/
│ └── 12-by-problem-type/
└── docs/ # Rendered documentation
└── index.md # Full skill directory
Contributing
We welcome contributions! See CONTRIBUTING.md for guidelines.
Ideas for contributions:
- New industry-specific skills
- Additional framework implementations
- Translations
- Bug fixes and improvements
License
MIT License - see LICENSE for details.
Credits
Based on the 12 Principles of Animation developed by Disney animators Ollie Johnston and Frank Thomas, as documented in The Illusion of Life: Disney Animation (1981).
Made with care for the animation community.
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Bill of Materials
Everything this skill can do — files, network, commands, and more.