@gmh5225/game-engine-resources
Guide for game-engine internals, source trees, plugins, and engine-specific security research. Use this skill when researching Unreal, Unity, Source, Godot, custom engines, engine detectors, engine explorers, or engine protection patterns relevant to modding, reverse engineering, and anti-cheat.
awesome-game-security
If you find that some links are not working, you can simply replace the username with gmh5225.
Or you can send an issue for me.
Show respect to all the projects below, perfect works of art :saluting_face:
How to contribute?
- https://github.com/HyunCafe/contribute-practice
- https://docs.github.com/en/get-started/quickstart/contributing-to-projects
Skills for AI Agents
This repository provides skills that can be used with AI agents and coding assistants such as Cursor, OpenClaw, Claude Code, Codex CLI, and other compatible tools. Install skills to get specialized knowledge about game security topics.
Installation:
npx skills add https://github.com/gmh5225/awesome-game-security --skill <skill-name>
Available Skills:
| Skill | Description |
|---|---|
anti-cheat-systems |
Modern anti-cheat architecture, detection tradeoffs, and system-specific research across EAC, BE, Vanguard, FACEIT, and related telemetry or driver defenses |
dma-attack-techniques |
PCIe DMA threat modeling, FPGA memory access, IOMMU constraints, device impersonation, and DMA detection or mitigation |
game-engine-resources |
Engine internals, source trees, plugins, explorers, and protection patterns for Unreal, Unity, Source, Godot, and custom engines |
game-hacking-techniques |
Threat-model view of cheat implementation across user mode, kernel mode, hypervisors, DMA, overlays, memory access, and engine-specific attack surfaces |
graphics-api-hooking |
DirectX, OpenGL, and Vulkan interception, overlay rendering, draw-call hooks, swap-chain analysis, and screenshot-sensitive graphics workflows |
mobile-security |
Android and iOS reversing, Frida, Zygisk or Magisk, jailbreak or root bypass, mobile kernel modules, emulator detection, and mobile anti-cheat research |
awesome-game-security-overview |
Repository taxonomy, category mapping, contribution guidance, and navigation across offensive and defensive game-security topics |
reverse-engineering-tools |
Reverse engineering protected games and anti-cheat components across user mode, kernel mode, debuggers, dump analysis, and anti-analysis workflows |
windows-kernel-security |
Windows kernel internals for game security including callbacks, MMVAD, IOCTL paths, DSE, PatchGuard, PiDDBCache, and hostile-driver detection |
Compiled wiki: agents can also browse wiki/ (see wiki/AGENTS.md) — a maintained knowledge layer over skills, README categories, and descriptions.
Example:
# Install anti-cheat systems skill
npx skills add https://github.com/gmh5225/awesome-game-security --skill anti-cheat-systems
# Install multiple skills
npx skills add https://github.com/gmh5225/awesome-game-security --skill windows-kernel-security
npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-engineering-tools
Contents
- Game Engine
- Mathematics
- Renderer
- 3D Graphics
- AI
- Image Codec
- Wavefront Obj
- Task Scheduler
- Game Network
- PhysX SDK
- Game Develop
- Game Assets
- Game Hot Patch
- Game Testing
- Game Tools
- Game Manager
- Game CI
- DirectX
- OpenGL
- Vulkan
- Cheat
- Anti Cheat
- Some Tricks
- Windows Security Features
- WSL
- WSA
- Windows Emulator
- Linux Emulator
- Android Emulator
- IOS Emulator
- Game Boy
- GameCube/Wii
- Nintendo 3DS
- Nintendo Switch
- Xbox
- PlayStation
Game Engine
Guide
- https://github.com/QianMo/Game-Programmer-Study-Notes
- https://github.com/raysan5/custom_game_engines [A comprehensive list of custom game engines]
- https://github.com/stevinz/awesome-game-engine-dev [Awesome Game Engine Development]
- https://github.com/Gforcex/OpenGraphic [Graphic Engine & Game Engine lists]
- https://github.com/bobeff/open-source-engines [A list of open source game engines]
- https://github.com/ThisisGame/cpp-game-engine-book
- https://github.com/netwarm007/GameEngineFromScratch
- https://forums.unrealengine.com [Unreal]
- https://docs.unrealengine.com [Unreal]
- https://www.unrealengine.com/resources [Unreal]
- https://github.com/donaldwuid/unreal_source_explained [Unreal]
- https://github.com/mikeroyal/Unreal-Engine-Guide [Unreal]
- https://github.com/Allar/ue5-style-guide [Unreal]
- https://github.com/revan1611/UE-Interview-Cheat-Sheet [Unreal]
- https://github.com/tomlooman/ue4-tutorials [Unreal]
- https://github.com/JaredP94/Unreal-Development-Guides-and-Tips [Unreal]
- https://github.com/ikrima/gamedevguide [Unreal Engine / game development programming guide]
- https://github.com/lettier/3d-game-shaders-for-beginners [Shader]
- https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series [OpenGL]
- https://github.com/PardCode/CPP-3D-Game-Tutorial-Series [DirectX]
- https://github.com/ssloy/tinyrenderer [Render]
- https://github.com/crazyshader/GameDev [Unity]
- https://github.com/RyanNielson/awesome-unity [Unity]
- https://github.com/shadirvan/Unity-Cheat-Sheet [Unity]
- https://github.com/QianMo/Unity-Design-Pattern [Unity Design]
- https://github.com/whx-prog/The-Seed-Link-Future [Unity VR]
- https://github.com/twohyjr/Metal-Game-Engine-Tutorial [Apple's Metal Api]
- https://github.com/GameDevGrzesiek/OptimizationBible [Game optimization notes focused on Unity and Unreal Engine]
Source
- https://github.com/EpicGames/UnrealEngine
- https://github.com/Unity-Technologies/UnityCsReference [C# reference]
- https://github.com/cocos2d/cocos2d-x
- https://github.com/cocos/cocos-engine
- https://github.com/cocos/cocos4
- https://github.com/gmh5225/GameEngine-CRYENGINE
- https://github.com/panda3d/panda3d
- https://github.com/ValveSoftware/source-sdk-2013
- https://github.com/gmh5225/source-sdk-orangebox
- https://github.com/UTINKA/source-engine.2003
- https://github.com/gmh5225/SourceEngine2007
- https://github.com/nillerusr/source-engine
- https://github.com/gmh5225/GoldSourceRebuild [GoldSource engine rebuild]
- https://github.com/K0bin/SourceRenderer [Rust toy engine/renderer with Valve Source format loaders (bsp/mdl/vpk/vtf) and Vulkan/Metal/WebGPU backends]
- https://github.com/adriengivry/Overload
- https://github.com/gmh5225/GameEngine-MapleEngine
- https://github.com/inanevin/LinaEngine
- https://github.com/storm-devs/storm-engine
- https://github.com/minetest/minetest
- https://github.com/godotengine/godot
- https://github.com/NVIDIA-RTX/godot [NVIDIA fork of Godot Engine]
- https://github.com/gmh5225/reGS
- https://github.com/nem0/LumixEngine
- https://github.com/urho3d/Urho3D
- https://github.com/KorokEngine/Korok [Golang]
- https://github.com/BoomingTech/Pilot
- https://github.com/Sirkles/JoshoEngine-Native
- https://github.com/ExplosionEngine/Explosion
- https://github.com/danhuynh0803/Campfire
- https://github.com/lowenware/dotrix [Rust]
- https://github.com/bevyengine/bevy [Rust]
- https://github.com/FyroxEngine/Fyrox [Rust]
- https://github.com/AmbientRun/Ambient [Rust]
- https://github.com/PrograMistV1/ursus [Rust Vulkan engine with render graph, ECS, asset pipeline, and deferred pipelines]
- https://github.com/matthewjberger/nightshade [Rust data-oriented game engine with custom ECS and wgpu PBR renderer (native/web/VR)]
- https://github.com/not-fl3/macroquad [Rust 2D]
- https://github.com/AbyssEngine/AbyssEngine [ARPG]
- https://github.com/skylicht-lab/skylicht-engine
- https://github.com/ValveSoftware/halflife [Half-Life 1]
- https://github.com/SamVanheer/halflife-unified-sdk [Half-Life SDK]
- https://github.com/alliedmodders/hl2sdk [Half-Life SDK]
- https://github.com/ezhangle/hlmaster [Half-Life Master Server]
- https://github.com/MonoGame/MonoGame [.NET]
- https://github.com/libgdx/libgdx [Cross-platform Java game development framework]
- https://github.com/vchelaru/FlatRedBall [.NET 2D]
- https://github.com/nCine/nCine [2D]
- https://github.com/gameplay3d/gameplay [2D/3D]
- https://github.com/NoelFB/blah [C++ 2D]
- https://github.com/Squalr/Squally [C++ 2D]
- https://github.com/Hekbas/Luth [C++ 2D]
- https://github.com/u3d-community/U3D [C++ 2D/3D]
- https://github.com/turbulenz/turbulenz_engine [HTML5]
- https://github.com/melonjs/melonJS [HTML5]
- https://github.com/egret-labs/egret-core [HTML5]
- https://github.com/pixijs/pixijs [HTML5]
- https://github.com/BabylonJS/Babylon.js [HTML5/WebGL/WebGPU game and rendering engine]
- https://github.com/playcanvas/engine [HTML5 3D]
- https://github.com/TorqueGameEngines/Torque2D [2D]
- https://github.com/TorqueGameEngines/Torque3D [3D]
- https://github.com/gmh5225/GameEngine-CX3D [3D]
- https://github.com/solenum/exengine [C99 3D]
- https://github.com/TheCherno/Hazel
- https://github.com/duddel/yourgamelib
- https://github.com/Serious-Engine/Base
- https://github.com/benanil/Castle-Engine [DX11]
- https://github.com/OpenArena/engine [quake3]
- https://github.com/rbfx/rbfx [C# support and WYSIWYG editor]
- https://github.com/BobbyAnguelov/Esoterica
- https://github.com/ZDoom/gzdoom [Doom]
- https://github.com/UZDoom/UZDoom [Doom source port, GZDoom continuation]
- https://github.com/L-Spiro/L.-Spiro-Engine-2022
- https://github.com/MohitSethi99/ArcEngine
- https://github.com/gscept/nebula
- https://github.com/irisengine/iris [cross-platform C++]
- https://github.com/WistfulHopes/NightSkyEngine [A fighting game engine written in Unreal Engine 5]
- https://github.com/ObEngine/ObEngine [2D+Lua]
- https://github.com/harukumo/HorizonEngine [3D rendering engine]
- https://github.com/benjinx/Toon [C++]
- https://github.com/chrismaltby/gb-studio [GameBoy]
- https://github.com/orx/orx [C++]
- https://github.com/gmh5225/EtherealEngine [C++]
- https://github.com/clibequilibrium/EquilibriumEngine [C++]
- https://github.com/turanszkij/WickedEngine [C++ 3D]
- https://github.com/AustinBrunkhorst/Ursine3D [C++ 3D]
- https://github.com/RavEngine/RavEngine [C++ 3D]
- https://github.com/asc-community/MxEngine [C++ 3D]
- https://github.com/jmorton06/Lumos [C++ 2D/3D]
- https://github.com/fredakilla/GPlayEngine [C++ 2D/3D]
- https://github.com/crownengine/crown [C++ 2D/3D]
- https://github.com/FlaxEngine/FlaxEngine [C++/C# 3D]
- https://github.com/stride3d/stride [C# 3D]
- https://github.com/ProwlEngine/Prowl [Open-source C# 3D game engine with Unity-like editor (MIT)]
- https://github.com/Net5F/AmalgamEngine
- https://github.com/rxi/kit [pixels]
- https://github.com/isadorasophia/murder [pixel]
- https://github.com/nitaigao/engine-showcase [Old engine]
- https://github.com/PanosK92/SpartanEngine [Research-focused game engine designed for real-time solutions]
- https://github.com/OpenXRay/xray-16 [Improved version of the X-Ray Engine]
- https://github.com/love2d/love [2D game framework for Lua]
- https://github.com/4ian/GDevelop [Open-source cross-platform 2D/3D/multiplayer game engine]
- https://github.com/multitheftauto/mtasa-blue [Multi Theft Auto — networked multiplayer engine/mod framework for GTA: San Andreas]
- https://github.com/PixelGuys/Cubyz [3D voxel sandbox game written by Zig language]
- https://github.com/RSDKModding/RSDKv5-Decompilation [Retro Engine v5 / v5Ultimate decompilation]
- https://github.com/InfiniteC0re/OpenBarnyard [WIP decompilation of Barnyard and the proprietary TOSHI 2.0 engine, with Ghidra RE workflow]
- https://github.com/koosoli/PoseidonVK [Vulkan modernization fork of the Poseidon/CWR-CE engine (Arma: Cold War Assault)]
- https://github.com/udinmoInc/WindEffects [C++23 Vulkan game engine with ECS, editor, and asset pipeline]
- https://github.com/MasterLaplace/LplPlugin [Experimental C++23 engine with Vulkan, ECS, Linux kernel IPC module, and Morton spatial partitioning]
- https://github.com/goobz22/cat-annihilation [C++20/Vulkan/CUDA engine with render graph, clustered deferred PBR, ECS, and wave-survival test game]
- https://github.com/orkitec/orkige [C++20 game engine with dual OGRE renderers, Lua scripting, and AI-native editor over MCP]
- https://github.com/Bloom-Engine/engine [Native TypeScript game engine compiling to Metal, DirectX 12, Vulkan, OpenGL, and WebGPU]
- https://github.com/Krilliac/SparkEngine [Open-source C++23 3D engine with DirectX 12/Vulkan RHI, ECS, Jolt Physics, and ImGui editor]
- https://github.com/doriaxengine/doriax [Cross-platform C++ ECS game engine with editor, Lua/C++ scripting, and DirectX/OpenGL/Metal/Vulkan backends]
- https://github.com/wh1t3lord/kotek [Modular C++20 game/application framework with OpenGL ES, Vulkan, DirectX, and BGFX backends]
- https://github.com/oxylusengine/Oxylus [Data-driven C++ game engine with modular Vulkan renderer, flecs ECS, Lua scripting, and ImGui editor]
- https://github.com/ostef/Vk-Engine [WIP Vulkan game engine with hot-reloadable modules, clustered forward rendering, PBR, and editor viewports]
- https://github.com/RuqoomTech/Pyramid-Engine [C++ Windows OpenGL game engine with deferred/forward rendering, tests, and CI (pre-alpha)]
Game Engine Plugins:Unreal
- Plugin for UE4 to user Rider for Unreal Engine as code editor
- Design-agnostic node system for scripting game’s flow in Unreal Engine
- Sample Unreal Engine 5.0.1 C++ Project That Incorporates Dear ImGui
- A set of tools and utilities for use with Unreal Engine projects using ImGui
- A simple Unreal Engine subsystem to provide a more accurate server world time to clients
- UE4 UI Texture Validator Plugin
- Unreal Engine .NET 6 integration
- Houdini Engine Plugin for Unreal Engine
- A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk
- UE4 plugin for live2d model
- An Unreal Engine code plugin that adds a custom asset type and editor to the engine
- Unreal Engine 4 Plugin for Lua APIs implementation
- Debug Menu for UnrealEngine4
- 'Dear Imgui' remote access library and application
- Customizable performance metric charts and STAT commands control panel
- Unreal Engine plugin providing a set of Hermes endpoints
- Unreal Engine 4 Plugin for Lua APIs implementation
- Copies the argument string to the clipboard and outputs the characters copied to the clipboard
- Generic graph data structure plugin for ue4
- https://github.com/TheGeebus/SimpleQuest [Unreal Engine 5.6+ event-driven progression/quest framework with visual graph authoring]
- A quick implementation of modular game features for the 'BTS' test
- https://github.com/Natfii/UnrealClaude [Claude Code CLI integration for Unreal Engine 5.7; AI coding assistance with built-in UE5.7 documentation context in the editor]
Game Engine Plugins:Unity
- A markdown viewer for unity
- An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity
- A maintained collection of useful & free unity scripts / library's / plugins and extensions
- ChatGPT integration with Unity Editor
- Code editor integration for supporting Cursor as code editor for unity
- https://github.com/Besty0728/Unity-Skills [AI automation skills specifically designed for Unity]
- https://github.com/yucchiy/UniCli [CLI to control Unity Editor from terminal — compile, test, build, inspect GameObjects; 80+ commands, AI-agent ready (Claude Code plugin, Agent Skills)]
Game Engine Plugins:Godot
- https://github.com/GDPatch/GDPatch [Cross-platform cross-version Godot 4.x mod loader with script patching, Lua hooks, and runtime mod loading without modifying game files]
- https://github.com/libriscv/godot-sandbox [Sandboxing that enables safe modding for Godot games]
- https://github.com/gtibo/Godot-Plush-Character [3D Plush Character for Godot 4.x]
- https://github.com/allenwp/godot-resource-remaps [Godot editor export plugin for remapping resources by feature tags]
Game Engine Plugins:Lumix
- https://github.com/nem0/lumixengine_maps [Map downloader]
Game Engine Detector
- https://github.com/walzer/game-engine-detector [Mobile Game]
Mathematics
- https://github.com/nfrechette/rtm
- https://github.com/microsoft/DirectXMath
- https://github.com/Kazade/kazmath
- https://github.com/milakov/int_fastdiv
- https://github.com/freemint/fdlibm
- https://github.com/Jaysmito101/cgl
- https://github.com/orange-cpp/omath [C++23 constexpr math/physics framework for game, mod, and cheat development]
Renderer
- https://github.com/bkaradzic/bgfx [Rendering library]
- https://github.com/DiligentGraphics/DiligentEngine [Rendering library]
- https://github.com/kanition/pbrtbook [Physically Based Rendering: From Theory To Implementation]
- https://github.com/keith2018/SoftGLRender
- https://github.com/DQLin/VolumetricReSTIRRelease
- https://github.com/HackerPoet/NonEuclidean
- A graphics engine designed to run on a single thread on CPU
- https://github.com/paroj/gltut [OpenGL Render]
- https://github.com/ashawkey/raytracing [RayTracer]
- https://github.com/sultim-t/xash-rt [Xash3D FWGS with a real-time path tracing]
- https://github.com/crosire/reshade [A generic post-processing injector for games and video software]
- https://github.com/harukumo/HorizonEngine [3D rendering engine]
- https://github.com/Patryk27/strolle [Real-time rendering engine]
- https://github.com/ssloy/tinyraytracer [A brief computer graphics / rendering course]
- https://github.com/freetype/freetype [Render fonts]
- https://github.com/MethanePowered/MethaneKit [DirectX 12, Metal & Vulkan]
- https://github.com/EmbarkStudios/kajiya [Experimental real-time global illumination renderer]
- https://github.com/tgfrerer/island [Experimental hot-reloading Vulkan renderer/engine (C/C++) for Linux and Windows]
3D Graphics
- https://github.com/gmh5225/nv-graphics-mesa
- https://github.com/MethanePowered/MethaneKit [DirectX 12, Metal & Vulkan]
- https://github.com/mrdoob/three.js [JavaScript 3D Library]
- https://github.com/playcanvas/supersplat [3D Gaussian Splat Editor]
AI
- https://github.com/ls361664056/GameAI-paper-list [zh]
- https://github.com/lightningpixel/modly [Local image-to-3D mesh desktop app; open-source AI on GPU; Windows/Linux; extensible generators]
- https://github.com/neilsonnn/image-blaster [Claude skillset: single image to 3D meshes (.glb/.obj), Gaussian splat environment (.spz), and SFX; World Labs + FAL; Unity/Unreal/Godot/Blender]
- https://github.com/PSkinnerTech/3d-asset-factory [CLI-first YAML→3D pipeline: GPT Image 2.0 concept → TRELLIS.2 GLB; QA gate, review HTML, web/Unity/Unreal export; mock & remote GPU runners]
- https://github.com/blendi-remade/sprite-sheet-creator [AI 2D pixel-art sprite sheets & parallax backgrounds; fal.ai; Next.js; walk/jump/attack/idle, sandbox]
Image Codec
- https://github.com/nothings/stb
- https://github.com/libjpeg-turbo/libjpeg-turbo
- https://github.com/erkkah/tigr
- https://github.com/tsoding/olive.c
- https://github.com/kylejckson/PaintFE [Rust raster image editor — layers, wgpu GPU filters, Rhai scripting, CLI batch, GIF/APNG, single portable binary]
Wavefront Obj
Task Scheduler
Game Network
Guide
- https://github.com/MFatihMAR/Game-Networking-Resources
- https://partner.steamgames.com/doc/api/ISteamNetworkingMessages#functions_sendrecv [Steam]
- https://github.com/mcxiaoke/mqtt [mqtt]
Source
- https://github.com/cloudwu/skynet
- https://github.com/ketoo/NoahGameFrame [Server Engine]
- https://github.com/chronoxor/CppServer
- https://github.com/Qihoo360/evpp
- https://github.com/ValveSoftware/GameNetworkingSockets [Steam]
- https://github.com/skywind3000/kcp [KCP]
- https://github.com/Unit-X/kcp-cpp [KCP]
- https://github.com/TLeonardUK/ds3os [Dark Souls 3]
- https://github.com/TLeonardUK/ds2os [Dark Souls 2]
- https://github.com/Bratah123/Spirit-PTCGO [Pokemon TCG Online private server emulator]
- https://github.com/rathena/rathena [MMORPG]
- https://github.com/TrinityCore/TrinityCore [Server for WOW]
- https://github.com/uNetworking/uWebSockets [WebSockets]
- https://github.com/socketio/socket.io [Nodejs]
- https://github.com/mqttjs/MQTT.js [mqtt nodejs]
- https://github.com/eclipse/paho.mqtt.cpp [mqtt cpp]
- https://github.com/topfreegames/pitaya [Server framework]
- https://github.com/azerothcore/azerothcore-wotlk [Server for WOW]
- https://github.com/arlyon/azerust [Rust Server for WOW]
- https://github.com/arlyon/awesome-wow-rust [Rust Server for WOW]
- https://github.com/2601677867/One-Click-Run_Source_Server [Server for Source Engine]
JWT / Auth Token
- https://github.com/ticarpi/jwt_tool [JWT toolkit — validate, forge, scan, tamper; CVE tests (alg=none, RS/HS256, key injection, etc.), fuzzing, dict attack]
Location / Geocoding
- https://github.com/traccar/traccar-geocoder [Self-hosted reverse geocoding from OpenStreetMap; Traccar stack; Rust server + C++ PBF indexer, Docker]
PhysX SDK
- https://github.com/NVIDIAGameWorks/PhysX
- https://github.com/NVIDIAGameWorks/PhysX-3.4
- https://github.com/bulletphysics/bullet3
Game Develop
Guide
- https://github.com/Calinou/awesome-gamedev
- https://github.com/notpresident35/learn-awesome-gamedev
- https://github.com/yrgo/awesome-educational-games
- https://github.com/bobeff/open-source-games [A list of open source games]
- https://github.com/michelpereira/awesome-open-source-games [Collection of Games]
- https://github.com/raizam/gamedev_libraries [A collection of open source c/c++ libraries for gamedev]
- https://github.com/gheja/game-design-documents [Game design documents]
- https://github.com/Kavex/GameDev-Resources [Game Development resources]
- https://github.com/crazyshader/GameDev [Unity]
- https://github.com/RyanNielson/awesome-unity [Unity]
- https://github.com/QianMo/Unity-Design-Pattern [Unity Design]
- https://github.com/michal-z/zig-gamedev [Building game development ecosystem for ziglang]
- https://github.com/OTFCG/Awesome-Game-Analysis [Video game tech analysis resources]
- https://github.com/killop/anything_about_game [Game Development resources]
- https://github.com/TastSong/GameProgrammerStudyNotes [Game Development notes]
- https://github.com/gmh5225/gtav-sourcecode-build-guide [GTA V Source Code Build Tutorial]
Source
- https://github.com/PiMoNFeeD/csgo-src [Leaked CSGO]
- https://github.com/perilouswithadollarsign/cstrike15_src [Leaked CSGO With CI]
- https://github.com/gmh5225/Far-Cry-1-Source-Full [Leaked Far Cry 1]
- https://github.com/gmh5225/FarCry [Leaked Far Cry 1]
- https://github.com/SwagSoftware/Kisak-Strike [Open Source CSGO]
- https://github.com/SwagSoftware/KisakCOD [COD4 Open Source Reimplementation]
- https://github.com/SwagSoftware/KisakBlack [COD:Black Ops Open Source Reimplementation]
- https://github.com/gmh5225/csso-src [CSGO Mod]
- https://github.com/thomaseichhorn/cs16-client [Rewrote CS1.6]
- https://github.com/s1lentq/ReGameDLL_CS [Reversed CS1.6]
- https://github.com/Velaron/cs16-client [Reversed CS1.6]
- https://github.com/Source2ZE/CS2Fixes [CS2 mod]
- https://github.com/gmh5225/Game-GTA-re3 [Reversed GTA III, Vice City]
- https://github.com/gmh5225/reGTA [Reverse Engineered GTA III and GTA VC]
- https://github.com/gta-reversed/gta-reversed-modern [Reimplementation of GTA:SA 1.0 US]
- https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix [GTA IV: Complete Edition fixes and modern-feature patch (graphics, FPS, QoL, scripting, widescreen)]
- https://github.com/gmh5225/Grand-Theft-Auto-Modding-Source [Code snippets for Vice City]
- https://github.com/Harrison1/unrealcpp [UE4 C++ examples]
- https://github.com/QianMo/UE4-FPS-Game [UE4 FPS Game]
- https://github.com/KitchenGun/UE4_FPS [UE4 FPS Demo]
- https://github.com/tomlooman/SimpleFPSTemplate [UE4 FPS Demo]
- https://github.com/tomlooman/EpicSurvivalGame [UE4 FPS Game]
- https://github.com/QianMo/UE4-Tank-Game [UE4 Game]
- https://github.com/gmh5225/UE5-FPS-CryptRaider [UE5 FPS Game]
- https://github.com/LeroyTechnologies/ProjectM [UE5 FPS Game]
- https://github.com/invi1998/MultiplayerBlasterGame [UE5 FPS Game]
- https://github.com/DruidMech/MultiplayerCourseBlasterGame [UE5 FPS Game]
- https://github.com/gmh5225/UE5MultiplayerProject [UE5 horror game with anti-cheat]
- https://github.com/perfect-hand/ue5-cardgame [UE5 Card Game]
- https://github.com/stackOverflower92/FightingGame-UE5 [UE5 Fighting Game]
- https://github.com/gmh5225/UnrealEngine5-UltimateStreetFighters [UE5 StreetFighters Game]
- https://github.com/EvelynSchwab/ComponentFuseMechanic [UE5 constraining system]
- https://github.com/CobraCodeDev/TP_2DSideScrollerBP [UE5 2D template]
- https://github.com/gmh5225/ue5-roll-a-ball-game [UE5 Roll a Ball Game]
- https://github.com/tomlooman/ActionRoguelike [UE Roguelike Game]
- https://github.com/Unity-Technologies/FPSSample [Unity Game]
- https://github.com/OguzKaira/FPS-Movement [Unity FPS]
- https://github.com/OguzKaira/SQLite-Unity3D [Unity SQLite]
- https://github.com/swordjoinmagic/MoBaDemo [Unity MoBa]
- https://github.com/gmh5225/U3D_MiniDNF [Unity mini DNF]
- https://github.com/gmh5225/unity-vrchat-template [Unity VRChat Template]
- https://github.com/Saukiya/Arknights [Unity Arknights]
- https://github.com/ZehMatt/SnakeRoyal [Mini Game With Server]
- https://github.com/MKXJun/Super-Fighter [DX11 Mini Game]
- https://github.com/MKXJun/Rubik-Cube [DX9/11 Mini Game]
- https://github.com/Suprcode/mir2 [MIR2]
- https://github.com/Suprcode/mir3-zircon [MIR3]
- https://github.com/WolfireGames/overgrowth [Overgrowth]
- https://github.com/solidi/hl-mods [Modification For Half-Life]
- https://github.com/codingben/maple-fighters [A small online game similar to MapleStory]
- https://github.com/gmh5225/WinAPI_MapleStory [WinAPI MapleStory]
- https://github.com/ZeromaXHe/MapleStoryCopy [Godot MapleStory]
- https://github.com/godotengine/godot-demo-projects [Demonstration and Template Projects for Godot]
- https://github.com/loqix/Fortnite [Fortnite]
- https://github.com/bradharding/doomretro [DOOM]
- https://github.com/Daivuk/PureDOOM [DOOM]
- https://github.com/NSG650/NtDOOM [Doom running in the NT kernel]
- https://github.com/Luxon98/Super-Mario-Bros-game [Remake of Super Mario]
- https://github.com/plibither8/2048.cpp [2048]
- An open source re-implementation of RollerCoaster Tycoon 2
- This is the old Paradise SPRX BO2 soruce code
- https://github.com/dreamstalker/rehlds [Reverse-engineered HLDS]
- https://github.com/AndroidModLoader/AndroidModLoader [Android Mod Loader]
- https://github.com/marblexu/PythonPlantsVsZombies [PlantsVsZombies]
- https://github.com/mhyousefi/ZombiesVsPlants [PlantsVsZombies]
- https://github.com/Fewnity/Counter-Strike-DS-Unity-Project [Unity CS]
- https://github.com/Fewnity/Counter-Strike-Nintendo-DS [Nintendo CS]
- https://github.com/ppy/osu [osu]
- https://github.com/ppy/osu-framework [osu]
- https://github.com/dufernst/LegionCore-7.3.5 [wow]
- https://github.com/RageProject/5.4.7-Wow-source [wow]
- https://github.com/SkyFire/MopCore547 [wow]
- https://github.com/Arctium/WoW-Launcher [wow launcher]
- https://github.com/skMetinek/Non-Newtonian-New-York [Spider-Man Remastered Mod]
- https://github.com/playgameservices/cpp-android-basic-samples [Sample games using the Google Play Games C++ SDK]
- https://github.com/pafuhana1213/KawaiiPhysics [Simple fake Physics for UnrealEngine4 & 5]
- https://github.com/pafuhana1213/VTuberWithUE4 [UE4 VTuber]
- https://github.com/Bratah123/GojoTheSpire [Slay The Spire Remastered Mod]
- https://github.com/snesrev/zelda3 [A reimplementation of Zelda 3]
- https://github.com/kantam5/DeadByDaylight [Dead By Daylight Copy]
- https://github.com/Phobos-developers/Phobos [Red Alert 2: Yuri's Revenge engine extension]
- https://github.com/praydog/AutomataMP [NieR]
- https://github.com/xinyu-evolutruster/3D-Racing-Game [A racing game based on OpenGL]
- https://github.com/ProjectBorealis/PBCharacterMovement [HL2-style, classic FPS movement for UE4 implemented in C++]
- https://github.com/Merisho/tx-holdem [Texas Holdem Poker made by JS]
- https://github.com/raysan5/raylib [A simple and easy-to-use library to enjoy videogames programming]
- https://github.com/Bigfoot71/r3d [3D Extension Library for raylib]
- https://github.com/scottcgi/Mojoc [A cross-platform, open-source, pure C game engine for mobile game]
- https://github.com/MarilynDafa/Bulllord-Engine [lightspeed lightweight elegant game engine in pure c]
- https://github.com/orangeduck/Corange [Pure C Game Engine]
- https://github.com/NotYetGames/WarriOrb [a Dark-Souls like action platformer using UE4]
- https://github.com/pjasicek/OpenClaw [Reimplementation of Captain Claw (1997) platformer]
- https://github.com/galaxyhaxz/devilution [Reversed Devilution]
- https://github.com/assaultcube/AC [FPS Game]
- https://github.com/fishfolk/jumpy [Pixels style]
- https://github.com/jynew/jynew [JinYongLegend]
- https://github.com/johndpope/pianogame [Piano Game]
- https://github.com/gmh5225/QQTang [QQTang]
- https://github.com/kvnxiao/storytime [Remake of MapleStory]
- https://github.com/deathkiller/jazz2-native [Remake of Jazz Jackrabbit 2]
- https://github.com/electronicarts/CnC_Red_Alert [Command and Conquer: Red Alert]
- https://github.com/huangkaoya/redalert2 [Red Alert 2 on Web]
MCP server
- https://github.com/TensorBlock/awesome-mcp-servers [Awesome MCP]
- https://github.com/ahujasid/blender-mcp [Blender Model Context Protocol Integration]
- https://github.com/chongdashu/unreal-mcp [MCP for Unreal Engine]
- https://github.com/kvick-games/UnrealMCP [MCP for Unreal Engine]
- https://github.com/VedantRGosavi/UE5-MCP [MCP for Unreal Engine 5]
- https://github.com/justinpbarnett/unity-mcp [MCP for unity]
- https://github.com/wondeks/unity-mcp [MCP for unity]
- https://github.com/gmh5225/mcpup [MCP for unity]
- https://github.com/IvanMurzak/GameDev-MCP-Server [Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP, and Unreal-MCP]
- https://github.com/n24q02m/better-godot-mcp [Composite MCP server for Godot Engine AI-assisted game development]
- https://github.com/gmh5225/vibe-blocks-mcp [MCP for Roblox Studio]
- https://github.com/LaurieWired/GhidraMCP [MCP for Ghidra]
- https://github.com/jtang613/GhidrAssistMCP [MCP for Ghidra]
- https://github.com/mrphrazer/ghidra-headless-mcp [ghidra-headless-mcp — headless Ghidra over MCP]
- https://github.com/mrexodia/ida-pro-mcp [MCP for IDA pro]
- https://github.com/bkerler/ida_rpc [IDA Pro JSON-RPC daemon for LLM/agent-assisted RE: decompile, xrefs, types, patches; headless & GUI; ghidra-rpc-compatible CLI]
- https://github.com/saileaxh/iida-mcp [Faster IDA Pro MCP plugin — 77 tools, multi-instance routing, optional Windows kernel memory/module access via iida-mcp-ioctl driver]
- https://github.com/cnitlrt/headless-ida-mcp-server [MCP for IDA pro(headless)]
- https://github.com/MxIris-Reverse-Engineering/ida-mcp-server [MCP for IDA pro]
- https://github.com/taida957789/ida-mcp-server-plugin [MCP for IDA pro]
- https://github.com/fdrechsler/mcp-server-idapro [MCP for IDA pro]
- https://github.com/rand-tech/pcm [MCP for IDA pro]
- https://github.com/Iamgublin/ida-codex-mcp [IDA Codex MCP]
- https://github.com/HLND2T/CS2_VibeSignatures [Generate CS2 signatures via Agent SKILLS with ida-pro-mcp]
- https://github.com/axelmierczuk/tenrec [A headless, extendable, multi-session, IDA Pro MCP framework]
- https://github.com/blacktop/ida-mcp-rs [Headless IDA Pro MCP server]
- https://github.com/fosdickio/binary_ninja_mcp [MCP for Binary_Ninja]
- https://github.com/Invoke-RE/binja-lattice-mcp [MCP for Binary_Ninja]
- https://github.com/dnakov/radare2-mcp [Radare2 MCP Server]
- https://github.com/GLips/Figma-Context-MCP [Cursor Talk To Figma MCP server]
- https://github.com/gmh5225/hex2dec-mcp [MCP server that provides conversion between hexadecimal and decimal numbers]
- https://github.com/signal-slot/mcp-gdb [MCP for GDB]
- https://github.com/jtang613/gdb-mcp [Lightweight MCP server for GDB automation (FastMCP, SSE, gdb-command proxy)]
- https://github.com/svnscha/mcp-windbg [MCP for WinDBG]
- https://github.com/AgentSmithers/x64DbgMCPServer [MCP for x64Dbg]
- https://github.com/bromoket/x64dbg_mcp [MCP for x64Dbg with extensive tooling]
- https://github.com/IChooseYou/Reclass [MCP for Reclass]
- https://github.com/ant4g0nist/lisa.py [MCP for LLDB]
- https://github.com/droidrun/droidrun [MCP for Android]
- https://github.com/un4ckn0wl3z/MemMCP [Cheat Engine-like but MCP]
- https://github.com/Neverdecel/pcileech-memprocfs-mcp [Linux-native MCP server for PCILeech/MemProcFS DMA memory R/W, RE scanning, and UE/Unity SDK dumping]
- https://github.com/Eruditi/CE-MCP-Plugin [MCP for Cheat Engine]
- https://github.com/miscusi-peek/cheatengine-mcp-bridge [MCP for Cheat Engine]
- https://github.com/beamstar/cheatengine-mcp-bridge [MCP for Cheat Engine]
- https://github.com/illegal-instruction-co/processhacker-mcp [MCP for runtime analysis and process hacking; ProcessHacker for AI agents, extensible with DLL plugins]
- https://github.com/zinja-coder/apktool-mcp-server [A MCP Server for APK Tool (Part of Android Reverse Engineering MCP Suites)]
- https://github.com/xjoker/delamain [Headless JADX MCP server for AI-driven Android APK/DEX/AAB reverse engineering]
- https://github.com/azw413/Glass [Built-in MCP for mobile RE — CLI verbs (disasm, search, cfg-of, dex-callers, bin-search, insn-search, etc.) as MCP tools on APK/IPA/AArch64;
glass mcp] - https://github.com/zhizhuodemao/android_proxy_mcp [Android Proxy MCP — HTTP/HTTPS packet capture for AI assistants, mitmdump + SQLite + natural language query]
- https://github.com/regenrek/deepwiki-mcp [MCP for deepwiki]
- https://github.com/gmh5225/zig-mcp-server [A high-performance implementation of the MCP protocol in Zig]
- https://github.com/noopstudios/interactive-feedback-mcp [Interactive User Feedback MCP]
- https://github.com/gmh5225/interactive-feedback-macos-mcp [A native macOS MCP server for collecting interactive user feedback with AppleScript dialogs and image support]
- https://github.com/datalayer/jupyter-mcp-server [MCP for Jupyter]
- https://github.com/PortSwigger/mcp-server [MCP for Burp Suite]
- https://github.com/cycraft-corp/BinaryAnalysisMCPs [Binary analysis MCPs collections]
MCP server security
- https://github.com/johnhalloran321/mcpSafetyScanner [MCPSafetyScanner - Automated MCP safety auditing and remediation using Agents]
- https://github.com/appsecco/vulnerable-mcp-servers-lab [A collection of servers which are deliberately vulnerable to learn Pentesting MCP Servers]
AI Agents
- https://github.com/0xeb/windbg-copilot [WinDbg Copilot - Agentic Debugging extension]
- https://github.com/originsec/pocsmith [Autonomous Windows POC developer from patchwatch diff reports; Claude agent + MCP (Hyper-V, kd, Ghidra) to write, build, and verify PoCs on pre-patch VMs]
- https://github.com/leigest519/OpenGame [Open agentic coding for web games end-to-end from prompts; Game Skill (template + debug); GameCoder-27B; OpenGame-Bench; qwen-code-based CLI]
- https://github.com/0x0funky/agent-sprite-forge [Codex skills for game-ready 2D sprites, layered maps, and engine-ready prototypes (Godot/Unity)]
- https://github.com/dreiachse-cyber/image-cockpit-for-codex-workflows [Local cockpit for Codex imagegen workflows — pixel art, region-based editing, animation frames and sprite sheets via codex-handoff inbox/outbox; no direct OpenAI API calls]
- https://github.com/htdt/godogen [Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex; plans, generates assets, screenshot-guided self-repair]
- https://github.com/MRCalderon3D/everything-game-dev-code [Multi-engine AI agent scaffold for Unity/Unreal/Godot/HTML with Claude, Codex, Cursor, OpenCode, and Kiro harnesses]
- https://github.com/gamedev-skills/awesome-gamedev-agent-skills [66 version-pinned game-dev Agent Skills plus router for Godot/Unity/Unreal and other engines across Cursor/Claude/Codex]
Game Assets
- https://github.com/Miziziziz/Retro3DGraphicsCollection
- https://github.com/KyleBing/retro-game-console-icons [Retro game console icons in multiple PNG sizes; TrimUI/Miyoo themes]
- https://github.com/blendi-remade/sprite-sheet-creator [AI 2D pixel-art sprite sheets & parallax backgrounds; fal.ai; Next.js; walk/jump/attack/idle, sandbox]
- https://github.com/HitmanHimself/GOWTool [God of War 2018]
- https://github.com/KhronosGroup/glTF [Runtime 3D Asset Delivery]
- https://github.com/syoyo/tinygltf [Header only C++11 tiny glTF 2.0 library]
- https://github.com/PSkinnerTech/3d-asset-factory [CLI-first YAML→3D asset pipeline: spec → GLB; QA gate, review HTML, web/Unity/Unreal export packages; manifest provenance]
- https://github.com/atenfyr/UAssetGUI [Viewing and modifying UE4 game assets]
- https://github.com/UETools/UETools [Accessing, reading and deserializing UE4 assets]
- https://github.com/atenfyr/UAssetAPI [A low-level .NET library for reading and writing Unreal Engine game assets]
- https://github.com/r6e/paksmith [Rust cross-platform Unreal Engine pak/UAsset explorer and extractor (pak v3–v11, textures/meshes/audio export)]
Game Hot Patch
- https://github.com/Tencent/xLua
- https://github.com/Tencent/InjectFix
- https://github.com/focus-creative-games/hybridclr
Game Testing
- https://github.com/UnityTech/GamesTestAutomationExample [The collecting ideas on how to do Test Automation in Games]
- https://github.com/nowsprinting/UnityAutomatedQAExamples [Unity Automated QA Guidebook]
- https://github.com/AirtestProject/Airtest [UI Automation Framework]
- https://github.com/dendibakh/perf-ninja [Performance Analysis]
- https://github.com/CookiePLMonster/UptimeFaker [Detecting High PC Uptime]
- https://github.com/GameTechDev/PresentMon [Graphics Performance]
- https://github.com/gatling/gatling [Server Testing]
- https://github.com/aristocratos/btop [Performance Monitor]
- https://github.com/Celtoys/Remotery [A realtime CPU/GPU profiler]
- https://github.com/Volkanite/Push [Monitor GPU/CPU/RAM performance]
- https://github.com/google/orbit [C/C++ Performance Profiler]
- https://github.com/wolfpld/tracy [C++ frame profiler]
- https://github.com/bombomby/optick [C++ Profiler For Games]
- https://github.com/RomanceTheHeart/Automation_Examples [Automating certain tasks in the Unreal editor]
- https://github.com/DaedalicEntertainment/ue4-test-automation [Facilitates setting up integration test suits with Unreal Engine 4 Gauntlet]
- https://github.com/DenuvoSoftwareSolutions/Onlooker [Tool to collect and visualize memory usage of a process tree]
- https://github.com/milostosic/rprof [CPU scope based profiling library]
- https://github.com/DarknessFX/DFoundryFX [UE Performance]
- https://github.com/AitiX/Fastlogs [Unity/GameMaker debug engine that ships logs, device state, and screenshots from remote builds as short links]
Game Tools
- Play your favorite games in a borderless window; no more time consuming alt-tabs
- https://github.com/bad-antics/rce-shield [RCE hardening toolkit for PC gamers]
- https://github.com/Genymobile/scrcpy [Display and control your Android device]
- https://github.com/ryanjon2040/Unreal-Binary-Builder [Build UE Source]
- https://github.com/ryanjon2040/UnrealNetworkProfiler [Network Profiler for UE]
- Command line tool for getting the download URL for the latest or specific version of Unity
- https://github.com/recastnavigation/recastnavigation [Navigation-mesh Toolset for Games]
- https://github.com/TensorWorks/UE-Clang-Format [UE Clang-Format configuration]
- https://github.com/inflation/goldberg_emulator [Steam emulator]
- https://github.com/PixiEditor/PixiEditor [PixiEditor is a Universal Editor for all your 2D needs]
Game Manager
Game CI
- https://github.com/game-ci
- https://github.com/nikaera/Unity-GameCI-Sample [Unity]
- https://github.com/EpicGames/lore [Epic Games open source VCS for games: content-addressed chunk storage, sparse workspaces, tamper-evident history, large binary assets; Rust; UEFN]
DirectX
Guide
- https://github.com/planetchili/hw3d [C++ 3D DirectX Tutorial]
- https://github.com/jpvanoosten/LearningDirectX12 [DX12]
- https://github.com/PAMinerva/LearnDirectX [DX12]
- https://github.com/MKXJun/DirectX11-With-Windows-SDK [DX11 zh]
- https://github.com/yottaawesome/intro-to-dx11-revisited [Modernized C++ revisited source for Frank Luna's Introduction to 3D Game Programming with DirectX 11]
- https://github.com/d3dcoder/d3d12book [DX12]
- https://github.com/yottaawesome/intro-to-dx12-2nd-edition-revisited [Modernized C++ revisited source for Frank Luna's Introduction to 3D Game Programming with DirectX 12 (2nd ed.)]
- https://github.com/pkurth/D3D12Renderer [DX12]
Hook
- https://github.com/rdbo/DX11-BaseHook [DX11 Imgui]
- https://github.com/DrNseven/D3D12-Hook-ImGui [DX12 Imgui]
- https://github.com/frostbone25/ShaderInjector [D3D12 shader injector for FF7 Rebirth PC — intercepts rendering API calls to inject/replace pixel shaders at runtime; minhook + ImGui; adaptable to other D3D12 titles]
- https://github.com/baobao1044/GameLagReducer [Launcher + native DLL that hooks D3D11/OpenGL/Vulkan to capture and flatten/replace shaders at runtime for FPS]
- https://github.com/niemand-sec/DirectX11Hook [DX11 Imgui]
- https://github.com/guided-hacking/GH_D3D11_Hook [DX11]
- https://github.com/justinstenning/Direct3DHook [Direct3D 9/10/11 API hooks for screen capture and in-game overlays]
- https://github.com/techiew/DirectXHook [DirectX 11/12 Present hook with a simple in-game overlay framework]
- https://github.com/nefarius/HydraHook [DirectX 9–12 API-hooking and overlay rendering framework for games]
- https://github.com/gogo9211/Discord-Overlay-Hook [DX11]
- https://github.com/ocornut/imgui/commit/923bd2fd217c1dc1e75fa92b0284d3817904988b [DX11/12 ResizeBuffers]
- https://github.com/marlkiller/d3dhook_imgui [d3d opengl hook imgui x86/x64]
- Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games
- https://github.com/kirchesz/kiero2 [kiero v2 — runtime locator for D3D9–D12, OpenGL, and Vulkan graphics API method addresses; BYO hooking library; CMake FetchContent; cross-platform OpenGL/Vulkan on Win/Linux/macOS]
- https://github.com/jmpews/Dobby [a lightweight, multi-platform, multi-architecture hook framework]
- https://github.com/Sh0ckFR/Universal-Dear-ImGui-Hook [An universal Dear ImGui Hook]
- https://github.com/bruhmoment21/UniversalHookX [DX/OpenGL/Vulkan]
Tools
- https://github.com/visotw/3d9 [Fixing broken stereoscopic effects in DX11 games]
Emulation
Compatibility
- https://github.com/CnCNet/cnc-ddraw [Old Game]
- https://github.com/openeggbert/free-direct [DirectX 3 (DirectDraw/DirectSound) subset reimplemented on SDL3 for running legacy 2D games]
- https://github.com/elishacloud/dxwrapper [DirectX DLL wrapper for older games on Win10/11; Dd7to9/d3d8to9, DDrawCompat, ASI loader]
- https://github.com/REDPOWAR/D2GI [DirectDraw7/D3D7 to D3D9 wrapper for Hard Truck 2 (King of the Road) — modern resolutions, MSAA, anisotropic filtering, graphics fixes, widescreen hooks]
- https://github.com/aleko2144/KoTR_Modern_Patch [King of the Road / Hard Truck 2 ASI patch — collision, camera, physics, AI traffic, trailer and UI fixes; complements D2GI; ModUtils + Ultimate ASI Loader]
- https://github.com/xoxor4d/gta4-rtx [GTA IV RTX Remix compatibility mod — adapts Complete Edition for NVIDIA RTX Remix path-traced remaster pipeline; complements FusionFix]
- https://github.com/microsoft/D3D9On12 [The Direct3D9-On-12 mapping layer]
- https://github.com/Daniel-Lobo/WineHooks [Compatibility and enhancement framework for classic PC games]
- https://github.com/samuelgr/Xidi [DirectInput interface for XInput controllers]
Overlay
- https://github.com/SeanPesce/Direct3D9-Overlay
- https://github.com/dantebuilds/swapchain-bottleneck [Architecture analysis of DXGI swapchain/MPO overlay injection, Present-hook collisions, TDR cascades, and anti-cheat whitelist friction]
OpenGL
Guide
Source
- https://github.com/brackeen/glfm [Write OpenGL ES code in C/C++]
Hook
Vulkan
Guide
API
- https://github.com/liblava/liblava [Modern and easy-to-use library for Vulkan]
- https://github.com/corporateshark/lightweightvk
- https://github.com/BeRo1985/pasvulkan [Object Pascal Vulkan header generator, OOP API wrapper, and Vulkan-based engine framework]
Hook
- https://github.com/Rebzzel/kiero [X86/64 Windows]
- https://github.com/kirchesz/kiero2 [kiero v2 — locate Vulkan/D3D/OpenGL API method addresses at runtime; BYO hooking; Win/Linux/macOS]
- https://github.com/bruhmoment21/UniversalHookX [X86/64 Windows]
- https://github.com/gmh5225/Vulkan-Hook [X86/64 Windows]
- https://github.com/Sh0ckFR/Universal-Dear-ImGui-Hook
- https://github.com/Halen84/ImGuiRDR2Hook
Cheat
Guide
- https://github.com/dsasmblr/game-hacking
- https://github.com/dsasmblr/hacking-online-games
- https://github.com/jbro129/android-modding [A collection of repositories related to Android game modding]
- https://github.com/kovidomi/game-reversing
- https://github.com/TheZong/Game-Hacking
- https://github.com/mytechnotalent/Reverse-Engineering
- https://github.com/wtsxDev/reverse-engineering
- https://github.com/mytechnotalent/Hacking-Windows
- https://github.com/mytechnotalent/hacking-rust [Free step-by-step Rust reverse-engineering course (x64/ARM64/ARM32) with PDF book and per-chapter labs]
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Analyzing security...
Checking scan reports and verification data.
Bill of Materials
Everything this skill can do — files, network, commands, and more.
