@gmh5225/game-engine-resources

Guide for game-engine internals, source trees, plugins, and engine-specific security research. Use this skill when researching Unreal, Unity, Source, Godot, custom engines, engine detectors, engine explorers, or engine protection patterns relevant to modding, reverse engineering, and anti-cheat.

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SKILL.md

awesome-game-securityAwesome

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If you find that some links are not working, you can simply replace the username with gmh5225. 
Or you can send an issue for me.

Show respect to all the projects below, perfect works of art :saluting_face:

How to contribute?

Skills for AI Agents

This repository provides skills that can be used with AI agents and coding assistants such as Cursor, OpenClaw, Claude Code, Codex CLI, and other compatible tools. Install skills to get specialized knowledge about game security topics.

View on learn-skills.dev

Installation:

npx skills add https://github.com/gmh5225/awesome-game-security --skill <skill-name>

Available Skills:

Skill Description
anti-cheat-systems Modern anti-cheat architecture, detection tradeoffs, and system-specific research across EAC, BE, Vanguard, FACEIT, and related telemetry or driver defenses
dma-attack-techniques PCIe DMA threat modeling, FPGA memory access, IOMMU constraints, device impersonation, and DMA detection or mitigation
game-engine-resources Engine internals, source trees, plugins, explorers, and protection patterns for Unreal, Unity, Source, Godot, and custom engines
game-hacking-techniques Threat-model view of cheat implementation across user mode, kernel mode, hypervisors, DMA, overlays, memory access, and engine-specific attack surfaces
graphics-api-hooking DirectX, OpenGL, and Vulkan interception, overlay rendering, draw-call hooks, swap-chain analysis, and screenshot-sensitive graphics workflows
mobile-security Android and iOS reversing, Frida, Zygisk or Magisk, jailbreak or root bypass, mobile kernel modules, emulator detection, and mobile anti-cheat research
awesome-game-security-overview Repository taxonomy, category mapping, contribution guidance, and navigation across offensive and defensive game-security topics
reverse-engineering-tools Reverse engineering protected games and anti-cheat components across user mode, kernel mode, debuggers, dump analysis, and anti-analysis workflows
windows-kernel-security Windows kernel internals for game security including callbacks, MMVAD, IOCTL paths, DSE, PatchGuard, PiDDBCache, and hostile-driver detection

Compiled wiki: agents can also browse wiki/ (see wiki/AGENTS.md) — a maintained knowledge layer over skills, README categories, and descriptions.

Example:

# Install anti-cheat systems skill
npx skills add https://github.com/gmh5225/awesome-game-security --skill anti-cheat-systems

# Install multiple skills
npx skills add https://github.com/gmh5225/awesome-game-security --skill windows-kernel-security
npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-engineering-tools

Contents

Game Engine

Guide

Source

Game Engine Plugins:Unreal

Game Engine Plugins:Unity

Game Engine Plugins:Godot

Game Engine Plugins:Lumix

Game Engine Detector

Mathematics

Renderer

3D Graphics

AI

Image Codec

Wavefront Obj

Task Scheduler

Game Network

Guide

Source

JWT / Auth Token

Location / Geocoding

PhysX SDK

Game Develop

Guide

Source

MCP server

MCP server security

AI Agents

Game Assets

Game Hot Patch

Game Testing

Game Tools

Game Manager

Game CI

DirectX

Guide

Hook

Tools

Emulation

Compatibility

Overlay

OpenGL

Guide

Source

Hook

Vulkan

Guide

API

Hook

Cheat

Guide

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