@jasonjgardner/blockbench-pbr-materials
Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.
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Everything this skill can do — files, network, commands, and more.
No demos yet. To add one, ask your AI agent: "Submit a demo for @jasonjgardner/blockbench-pbr-materials" — or upload via the API.
To add a demo, ask your AI agent: "Submit a demo for @jasonjgardner/blockbench-pbr-materials"
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