@kacperkapusciak/goldie

@kacperkapusciak/goldie — AI coding skill

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SKILL.md
namegoldie
description>-

goldie: App Store assets for the app in this repo

goldie replays argent YAML flows on an iOS simulator, captures raw screenshots and recordings, and turns them into upload-ready assets: screenshots get a device bezel, a background, and marketing copy; the preview video is the raw recordings joined as-is, since Apple requires app previews to be a plain screen recording with no framing or captions. A React studio shows the result as the real store page. Your job is everything goldie cannot do alone: pick the screens worth marketing, author the flows that reach them, write the copy, and drive the pipeline.

The end state: 4 or 5 framed screenshots and the raw clips for a preview video, visible in the studio at http://localhost:4321, with the video rendering in the background.

Before anything: check for an existing goldie setup

goldie keeps the whole outcome in files the user can re-prompt against. If the app repo already has a config, this is a follow-up, so read it first and skip to "Iterating on an existing setup" below rather than starting over:

ls goldie/goldie.config.ts .argent/flows/ 2>/dev/null; echo "GOLDIE_CONFIG=$GOLDIE_CONFIG"

Read goldie/goldie.config.ts in full and the flows it names. Together they are the source of truth for every visible choice: which screens, in what order, the headlines and subheads, the background and copy colors, the bezel, the store listing, and the preview story. Nothing lives only in your head or in the studio, so a user who says "make it darker" or "swap the search screenshot for settings" is asking for an edit to those files.

Step 0: Settle which stores to target

Which stores are in play follows from what the repo can build, so look before asking. Check for an iOS target (an .xcodeproj / .xcworkspace, a Swift package with an app target, an ios/ directory) and an Android target (a build.gradle[.kts] with an application module, an android/ directory).

  • Single-platform repo — native Android only, or iOS/Swift only. There is one possible answer, so do not ask: target that store and say which one you picked and why in your first message.
  • Cross-platform repo — React Native, Expo, Flutter, Kotlin Multiplatform, or anything else with both an iOS and an Android target. Always ask before doing anything else, even when the user already named one platform: a prompt that says "Play Store screenshots" often still means "and the App Store too", and the answer decides work that is expensive to redo. If an interactive question tool is available (such as AskUserQuestion in Claude Code), use it with multiple selections allowed, preselecting or leading with whatever the user named; otherwise ask in chat and let the user pick one or both.

The two options:

  • Apple App Store (iPhone): framed iPhone screenshots and an app preview video, captured on an iOS simulator.
  • Google Play Store (Android): Play phone screenshots captured on an Android emulator, plus a portrait preview video; the Play promo video is a YouTube link, so the user posts the video there themselves.

Both can be selected; scenes and flows are shared across stores. The answer decides which device keys go in the config, which builds Step 1 must find (iOS simulator build, Android APK, or both), and whether the Google Play section below applies. On a follow-up to an existing setup, the config's devices already answer this, so do not ask again.

Step 0.5: Make sure goldie runs

goldie is an npm package that bundles the CLI, the studio and a pinned argent driver. Nothing needs cloning; npx fetches it on first use:

npx -y goldie@0 help

Every command below is npx -y goldie@0 <cmd>, referred to as goldie. It needs Node 20+ and ffmpeg on the PATH (brew install ffmpeg on macOS, winget install ffmpeg on Windows, apt install ffmpeg on Linux). iOS devices need a macOS host; on Linux and Windows only the Android device (pixel-10-pro) can run, so leave the iOS keys out of devices there. If $GOLDIE_ROOT is set, the user is working from a source checkout; run bun $GOLDIE_ROOT/src/cli.ts <cmd> instead. All app-specific files live in the app repo.

Step 1: Gather app facts

What to look for depends on the stores chosen in Step 0.

  • App name and identifier. iOS: the Xcode project, app.json / app.config.* (Expo), or Info.plist. Android: applicationId in app/build.gradle[.kts], or the Expo config's android.package.
  • An iOS Release simulator build (App Store only). Look for the newest ~/Library/Developer/Xcode/DerivedData/<App>-*/Build/Products/Release-iphonesimulator/<App>.app. If only Debug exists, build Release: a Debug build needs Metro and paints LogBox banners into the captures, so it makes unusable marketing assets.
  • An Android APK (Google Play only). A release APK is best; build it with the repo's own scripts or ./gradlew :app:assembleRelease, and note that an unsigned release APK will not install. A debug APK is acceptable for a native Android app, which paints no debug overlay; for React Native, a debug APK needs Metro and shows the dev overlay, so build release there.

Use the repo's own build scripts whenever it has them.

Step 2: Explore the app and choose the scenes

Use argent MCP tools to see the app before deciding anything. Boot the device for the store you are targeting: an iPhone 16 Pro Max class simulator for the App Store, a Pixel 10 Pro (or Pixel 9 Pro) AVD for Google Play. Install the build, launch it, and walk the main screens with describe and screenshot. Also check the app repo for existing recorded flows in .argent/flows/; they are the best source of working selectors and coordinates. When both stores are targeted, explore on one device and keep the selectors text- and id-based so the same flows replay on the other.

Choose:

  • 4 or 5 screenshot scenes. Each is one screen that sells a feature: the main list, a detail view, search, a distinctive feature screen. Prefer screens with real-looking content.
  • A 3 or 4 segment preview story. One short user journey told in order, for example: see the main screen, start a core action, complete it, see the result. Each segment becomes one clip. The clips are joined with no captions or framing, so each step must read on its own. For the App Store the total video must land between 15 and 30 seconds. Google Play takes a YouTube link instead of an upload, so the Android video is rendered for the user to post themselves and has no duration bounds; when both stores are targeted, aim for the Apple window.

While exploring, note the exact visible text labels and accessibility ids you will need as selectors, and normalized coordinates for anything with no label (icon-only tab bars are the usual case).

Step 3: Author the config and flows

The flows are argent flows and belong in the app's own flow store, next to any flow already recorded there. The config sits in a goldie/ directory:

<app-repo>/
├── .argent/flows/
│   ├── store-01-<scene>.yaml ...        one per screenshot scene
│   └── store-preview-01-<segment>.yaml  one per preview segment
└── goldie/goldie.config.ts

A scene names its flow the way argent flow run <name> does: flow: "store-01-home" runs .argent/flows/store-01-home.yaml. Prefix the marketing flows so they read apart from the app's test flows, and reuse an existing flow by name when one already reaches the screen. flowsDir in the config overrides the location; the default is .argent/flows under appRoot.

Read references/config.md for the config schema, an annotated example, and copywriting guidance. Read references/flows.md for the flow YAML vocabulary and the conventions that keep flows replayable. Write the headlines and subheads yourself in the app's voice; they are the marketing layer, so make them benefit-led and short.

Everything renders relative to the config file: output lands in <app-repo>/goldie/out/. Add goldie/out/ to the app's .gitignore, and commit goldie.config.ts and the flows.

Because they are plain argent flows, each one is runnable on its own with argent flow run store-01-home from the app repo, which is the fastest way to check a flow before a full capture.

Step 4: Doctor, then capture

Every goldie command reads the config path from the GOLDIE_CONFIG env var. Shell state does not persist between your Bash calls, so prefix every goldie command with it:

GOLDIE_CONFIG=<app-repo>/goldie/goldie.config.ts npx -y goldie@0 doctor

Fix everything doctor flags before capturing. The usual findings and their fixes are in the Gotchas section of goldie's README; the common ones are the argent video watermark flag, a screenshot scale override, and a Debug build.

Then capture and render the stills (skip the video for now, it takes minutes):

GOLDIE_CONFIG=... npx -y goldie@0 capture
GOLDIE_CONFIG=... npx -y goldie@0 frame
GOLDIE_CONFIG=... npx -y goldie@0 manifest

capture replays every flow, including the preview segments, so the raw clips exist for the lazy video render later.

When a flow breaks

Flows replay with no LLM, so a wrong selector fails loudly. goldie prints the failed step and argent's reason. Fix it over argent MCP: describe the live screen to find the real label or id, correct the YAML, and re-run capture. Prefer text: and id: selectors; when only a coordinate works, add an echo: step above it explaining what it points at, so the next repair knows what to re-resolve.

Step 5: Open the studio, render the video lazily

Start the studio in the background. It needs GOLDIE_CONFIG too, so it serves the app repo's out/:

GOLDIE_CONFIG=... npx -y goldie@0 studio --no-open   # background task; serves http://localhost:4321

Tell the user it is up at http://localhost:4321. Then, also in the background, render the preview video so it appears on reload once done:

GOLDIE_CONFIG=... npx -y goldie@0 preview && GOLDIE_CONFIG=... npx -y goldie@0 manifest

If preview refuses because the total is outside 15 to 30 seconds, adjust segment pacing (wait: steps and holdSeconds) and re-capture only what changed.

Finish with GOLDIE_CONFIG=... npx -y goldie@0 verify and report the result: which assets exist, where they are, and whether they pass Apple's rules. The studio's sidebar shows the same checks; a red row is a rule violation. The Design panel lets the user restyle backgrounds, layouts, bezels and fonts without you, and Export downloads an upload-ready zip.

Google Play

The pixel-10-pro device key renders Play phone screenshots (1080 x 1920) from the same scenes: scenes and flows are shared across devices, and argent flows replay on Android when their selectors match. Add the config's android: { appPath: "<apk>", applicationId: "<id>" } block, make sure an AVD with the Pixel 10 Pro or Pixel 9 Pro hardware profile exists (same screen; goldie reuses a running emulator or boots the AVD itself), then run the same capture/frame commands. Android tiles are framed with the bundled Pixel 10 Pro bezel instead of the config's frame variant (iPhone art); android.frame replaces it with your own art. Play takes no video uploads (the promo video is a YouTube link), so preview renders a 1080x2400 portrait video for the user to post on YouTube themselves; no duration bounds apply to it.

Iterating on an existing setup

A follow-up prompt maps onto a small change in the config or a flow, then the cheapest stage that reflects it. Do not re-explore the app or rewrite scenes the user did not mention. Report which file and field you changed so the next prompt can build on it.

The user asks for Edit Then run
Different headline, subhead or store copy scenes[].headline / subhead, store.* frame, manifest
A new look: background, text colors, font, sizing theme.*, or scenes[].background for one tile frame, manifest
A different bezel, or no bezel frame.variant, theme.screenOnly frame, manifest
A varied strip: panorama opener, hero, tilted tiles, a breather theme.template: a built-in key or a sequence of layout keys (see references/config.md) frame, manifest
A different layout for every tile, or one theme.layout, or scenes[].layout for one tile frame, manifest
Two screens in one tile, or a two-tile panorama scenes[].layout: "duo" / "panorama-duo" plus secondScene, or "panorama" frame, manifest
A badge, sticker or logo on the tiles theme.decorations (all) or scenes[].decorations (one) frame, manifest
Dark mode captures appearance: "dark" (and text colors to match) capture, frame, manifest
Reorder, drop or add a screenshot scenes[]; a new scene needs a new flow in .argent/flows capture (new flows), frame, manifest
Show a different state on one screen the scene's flow YAML capture, frame, manifest
Change the preview story or its pacing preview segments[], holdSeconds, flow wait: steps capture, preview, manifest
Another locale locales, plus a <locale> key in every copy record capture, frame, preview, manifest

capture replays every flow; to re-capture only what changed, keep the other scenes as they are and accept the extra minute, or delete only the stale files under out/raw/ before running it. frame and manifest take seconds, so run them freely. The studio at http://localhost:4321 picks up changes on reload; start it again with GOLDIE_CONFIG if it is not running.

The studio's Design panel writes to goldie.design.json next to the config, and the CLI's --background / --frame / --font / --template / --layout / --screen-only flags are one-run overrides; neither touches the config. If the user tried something there and wants to keep it, copy the value into theme.background, frame.variant, theme.fontFamily, theme.template, theme.layout or scenes[].layout so the next re-prompt starts from what they see. The current on-disk values are also in goldie/out/web/store.json under design, which is the fastest way to confirm what the studio is showing right now.

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