@limrun-inc/limrun-xcode-bazel

Build an iOS / Apple app on remote Xcode with `lim xcode build` instead of local xcodebuild, or run its XCTest suites with `lim xcode test`, from any environment (Linux, Windows, macOS, VM, container). Use for non-Bazel projects (an `.xcodeproj` / `.xcworkspace`, an XcodeGen `project.yml` with a gitignored project, React Native / Expo native build) when the user wants to build, compile, test, reload, produce a preview build, or ship a signed device IPA. To run, tap, screenshot, or otherwise interact with the result on a simulator, use limrun-ios-simulator. For Bazel workspaces, use limrun-xcode-bazel.

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SKILL.md
namelimrun-xcode-bazel
descriptionBuild a Bazel-based iOS / macOS / Apple app on Limrun's remote build execution (RBE) instead of a local Mac, and install it on a remote iOS simulator. Use when the project is a Bazel workspace (MODULE.bazel / WORKSPACE) building rules_apple / rules_swift targets and the user wants to `bazel build` it or run it on a simulator, or when a `--config=limrun` build or install misbehaves. To then tap, type, screenshot, or otherwise interact with the running app, use limrun-ios-simulator. For non-Bazel (plain xcodebuild) projects use limrun-xcode instead.
user-invocabletrue
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Bazel iOS builds on Limrun RBE

Build Bazel Apple projects on Limrun's remote Mac workers — from any environment (Linux, Windows, macOS, VM, container), no local Xcode. lim xcode rbe brings up a remote RBE stack, tunnels it to a local port, and writes a .limrun/ config so bazelisk build --config=limrun runs Apple actions remotely. Never fall back to local Xcode or build tools.

Auth and CLI

Install if needed: npm install --global lim. Auth is lim login or LIM_API_KEY (may be set outside the project — don't ask for it just because it's absent). The CLI is the source of truth: the commands in this skill are verified, but if a flag errors or you need one not shown here, check lim xcode rbe --help instead of guessing.

Build

  1. From the Bazel workspace root (has MODULE.bazel / WORKSPACE), run lim xcode rbe. It sets up the instance + .limrun/ config and prints the exact build command. The tunnel runs in the background (prints a PID); --no-daemon keeps it foreground.
  2. Run the printed command, e.g. bazelisk --digest_function=sha256 build --config=limrun //App.

Don't hand-write .limrun/ or the flags — the CLI generates them for the sandbox's Xcode and your OS. lim xcode version set 27 (or the one-off lim xcode rbe --xcode-version 27) builds with another installed major. Re-run lim xcode rbe (after --stop) to refresh after a fleet Xcode upgrade or an Xcode switch.

To add your own Bazel flags to the limrun path without editing the generated config, put them in user.limrun.bazelrc at the workspace root. The generated config try-imports it last, so your build:limrun --… lines win, and it survives lim xcode rbe regeneration (.limrun/ does not).

Run on a simulator

lim xcode rbe is build-only; attach a simulator when the user wants to see or run the app. Check or attach (it installs the last build immediately, so no rebuild is needed):

lim xcode get             # is a simulator already attached?
lim ios create --attach   # attach one

Add --no-open when you have no browser to show the user; it skips opening the stream URL locally and still prints it for sharing.

If the attach output includes a signed stream URL, share it with the user as a Markdown link, such as [Live simulator](<signed-stream-url>).

With a simulator attached, every successful --config=limrun build automatically reinstalls and relaunches the app, no separate install step:

bazelisk --digest_function=sha256 build --config=limrun //App

Notes:

  • Attach upfront if you already know you want a sim: lim xcode rbe --ios (attaches at startup, removed on --stop).
  • Auto-install happens server-side from the build's events; there is no lim xcode rbe install subcommand or --target flag. To force a reinstall, rebuild (a cache-hit rebuild is seconds).
  • It fires when the successful invocation produced a single app, so in a multi-app workspace build one app target per invocation (//App, not //...); a multi-app build succeeds but installs nothing.

To tap, type, read the element tree, screenshot, or record the running app, switch to the limrun-ios-simulator skill.

Upload builds as assets

To publish a build as a Limrun asset (preview links, installing on other simulators, CI artifacts), arm uploads at tunnel start or upload one build after the fact:

lim xcode rbe --auto-upload preview/my-app --upload-ttl 24h  # every successful build refreshes the asset
lim xcode rbe upload preview/my-app --ttl 24h                # one-shot: the newest successful build
  • --auto-upload holds for the tunnel's lifetime: each successful --config=limrun build re-uploads the app under that asset name, no post-build step. Upload results land in .limrun/rbe.log.
  • rbe upload runs from the workspace root and needs a background tunnel plus at least one successful build; it errors otherwise.
  • TTLs are Go durations (24h, 30m; 1d is invalid) and optional; each upload without one pushes the asset's expiry to 14 days from that upload.
  • To change the --auto-upload config of a running tunnel, --stop and re-run; the CLI refuses a mismatched re-arm instead of silently ignoring it.
  • Preview an uploaded app in a browser at https://console.limrun.com/preview?asset=<name>&platform=ios.

Teardown

Stop with lim xcode rbe --stop (~20s to tear the remote stack down) and delete the instance with lim xcode delete <id>

Gotchas

  • Always pass --digest_function=sha256 before build (use the command the CLI prints verbatim). The Limrun cache is SHA256-only; Bazel 9 defaults to BLAKE3. It's a startup flag, so it can't live in --config=limrun. Symptoms: build → Cannot use hash function BLAKE3 with remote cache; install → non-SHA256 digest … rebuild with --digest_function=sha256.
  • Run lim xcode rbe from the workspace root, not a subdirectory — it writes .limrun/ there and fails fast otherwise.
  • A green build doesn't prove remote execution — cache hits (action cache hit / remote cache hit) make builds pass even with the tunnel gone. To force and verify real remote execution, see references/verify-remote.md.
  • The printed .ipa path won't exist on your machine — the build command carries --remote_download_outputs=minimal, which keeps the artifact in the instance's cache and downloads nothing. Bazel still prints its usual Target //App:App up-to-date: …/App.ipa line, but that file is not on disk. This is expected, not a failed build. With a simulator attached, the build auto-installs from the artifact's cache digest (read from the build event log, not the local file). Only if you genuinely need the .ipa locally, drop --remote_download_outputs=minimal from the build command and Bazel downloads the top-level output; auto-install keeps working either way.
  • A fresh instance can fail the first build with Lost inputs no longer available remotely (e.g. … Assets.car). It's a transient cache eviction between instances, not a code error; Bazel prints Found transient remote cache error, retrying the build... and the retry succeeds. To avoid hitting it mid-demo, pre-warm with a full build right after lim xcode rbe.
  • You don't have permission to save … in "CoreSimulator" (actool/ibtool) is a fleet-side device gap, not your config. Retry; if it persists, report it to Limrun.
  • The project's own Bazel settings can fight RBE (Xcode pinned via a Starlark transition, custom remote_default_exec_properties, sandbox-hostile genrules). These are per-project, not Limrun bugs — walk references/project-compatibility.md before concluding RBE is broken.

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