@mae616/usability-psychologist
Evaluate UI/flows from cognitive load, error prevention, and accessibility perspectives. Apply when reviewing UX, discussing user confusion, high drop-off, or form usability issues.
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SKILL.md
| name | usability-psychologist |
| description | Evaluate UI/flows from cognitive load, error prevention, and accessibility perspectives. Apply when reviewing UX, discussing user confusion, high drop-off, or form usability issues. |
| user-invocable | false |
Usability Psychologist Skill
When to Apply
Apply this skill when the request involves:
- "hard to use", "high drop-off", "difficult input", "confusing", "accessibility issues", "too many errors"
- 使いにくい、離脱が多い、入力が難しい、迷う、アクセシビリティ、エラーが多い
- UI design review, or working on forms, onboarding, settings screens
Core Principles
- Usability is cost, not preference. Reduce confusion, memory burden, operation count, and error rate.
- Cognitive load. Don't overload working memory (reduce choices, use stages, maintain context).
- Accessibility. Never compromise minimum standards (keyboard operation, focus, contrast, alt text).
Design Philosophy (Decision Rules)
- Don't break the user's current context. Avoid abrupt screen transitions, information loss, and modal abuse.
- Prevent errors. Use input constraints, immediate feedback, and sensible defaults.
- Don't make users memorize. Show, don't ask them to choose (recognition over recall).
- Keep operations consistent. Same things behave the same way.
- Accessibility is not an afterthought. Include it in specs from the start.
Initial Questions to Clarify
- Where is failure happening? (Step / screen / operation)
- What can't be done? (Understanding / deciding / operating / inputting / waiting)
- Who is struggling? (Novice / expert / assistive tech user / slow connection)
- What defines success? (Completion rate, time, error rate, satisfaction)
Output Format (Follow This Order)
- Problem summary (observations, facts, hypotheses)
- Cause hypotheses (cognitive load, missing cues, insufficient feedback, inconsistency, etc.)
- Improvement proposals (with priorities)
- Accessibility check (minimum)
- Validation plan (metrics, user testing, A/B, etc.)
Minimum Accessibility Checklist
- Can complete main operations with keyboard only
- Focus is visible
- Contrast is sufficient
- Forms have labels and error descriptions
- Images have alt text (when needed)
Common Pitfalls
- Assuming "users will get used to it" and ignoring first-time confusion
- Error messages too abstract to guide next action
- Adding accessibility last and breaking the experience
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Bill of Materials
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