@quodsoler/ue-ai-navigation
Use this skill when implementing AI, AIController, behavior tree, blackboard, AI perception, NavMesh, EQS, navigation, pathfinding, State Tree, or Smart Objects in Unreal Engine. See references/behavior-tree-patterns.md for BT patterns and references/eqs-reference.md for EQS configuration. For AI ability use, see ue-gameplay-abilities.
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Bill of Materials
Everything this skill can do — files, network, commands, and more.
No demos yet. To add one, ask your AI agent: "Submit a demo for @quodsoler/ue-ai-navigation" — or upload via the API.
To add a demo, ask your AI agent: "Submit a demo for @quodsoler/ue-ai-navigation"
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