@quodsoler/ue-procedural-generation
Use this skill when working with procedural generation in Unreal Engine: PCG framework, ProceduralMesh, instanced mesh, HISM, spline, runtime mesh, noise, terrain generation, or dungeon generation. See references/pcg-node-reference.md for PCG node types and references/procedural-mesh-patterns.md for mesh generation patterns. For physics on procedural geometry, see ue-physics-collision.
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No demos yet. To add one, ask your AI agent: "Submit a demo for @quodsoler/ue-procedural-generation" — or upload via the API.
To add a demo, ask your AI agent: "Submit a demo for @quodsoler/ue-procedural-generation"
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