@solana-mobile/solana-mobile
Scaffold, configure, and troubleshoot Solana Mobile apps for Android using the solana-mobile CLI, Expo, and React Native. Use when creating a new Solana mobile app, picking a template, adding Solana to an existing Expo app, checking the Android toolchain, managing Android emulators or connected devices, installing a wallet APK for testing, running a local validator the device can reach, or producing a development build.
| name | solana-mobile |
| description | Scaffold, configure, and troubleshoot Solana Mobile apps for Android using the solana-mobile CLI, Expo, and React Native. Use when creating a new Solana mobile app, picking a template, adding Solana to an existing Expo app, checking the Android toolchain, managing Android emulators or connected devices, installing a wallet APK for testing, running a local validator the device can reach, or producing a development build. |
Solana Mobile projects
Set up and maintain Solana Mobile apps. The solana-mobile CLI does the scaffolding,
environment checks, and emulator management — prefer it over hand-rolled setup.
Run it without installing:
npx solana-mobile@latest --help
pnpm dlx solana-mobile@latest and bunx solana-mobile@latest are the equivalents. Match
whichever package manager the project already uses, and keep @latest so the runner does not
reuse an older cached version.
| Command | Use for |
|---|---|
create |
Scaffolding a new project |
device |
Installing APKs, opening URLs, preparing a device |
doctor |
Checking the toolchain |
emulator (emu) |
Creating and running emulators |
localnet |
A local validator the device can reach |
playground |
Testing a wallet without building an app |
templates |
Maintaining a template repository — template authors only |
webshell |
Wrapping an existing web app in an Android WebView shell |
Every flag of every command: references/cli.md. Do not guess at flags —
the CLI ships its own help, and --help on any command is authoritative.
Non-negotiable constraint
Mobile Wallet Adapter requires a development build. Expo Go will not work — MWA depends
on native Android modules that Expo Go does not bundle. If someone reports wallet
connection failing in Expo Go, that is the cause; there is no workaround, they need
expo run:android.
Android is the only platform with wallet support. iOS builds run, but no MWA.
First: work out which situation you are in
| Situation | Do this |
|---|---|
| No project yet | Create a new project |
| Existing Expo app, no Solana | Read references/add-to-existing-app.md |
| Project exists, build or toolchain broken | Check the environment |
| Project exists, needs wallet features | Use the solana-mobile-wallet skill |
| Wallet connect or signing needs testing | Test a wallet without an app |
Create a new project
npx solana-mobile@latest create
Interactive by default. To skip the prompts, name the project and template:
npx solana-mobile@latest create my-app --template expo-kit-wallet
Useful flags:
| Flag | Effect |
|---|---|
-t, --template <id> |
Pick a template non-interactively |
--pm <manager> |
Package manager to use |
--minimal |
Use the minimal template |
--list-templates |
Print the template catalog |
--list-template-ids |
Print template ids as a JSON array |
--skip-install |
Do not install dependencies |
--skip-git |
Do not initialise a git repo |
-d, --dry-run |
Show what would happen, write nothing |
Choosing a template
Templates come in two families. Pick an expo-kit-* template. @solana/kit is the current
Solana client library, and these are the templates the CLI maintains most actively.
Reach for expo-web3js-* only when the user is deliberately continuing an existing
@solana/web3.js codebase, or asks for it by name. If they ask without a reason, say kit is the
better starting point before going along with it — a new app on web3.js starts life needing a
migration.
expo-kit-minimal is the clearest reference for how the kit pieces fit together, and worth
reading even when building on a different template.
| Template | Stack | Use for |
|---|---|---|
expo-kit-wallet |
Kit + MWA + Uniwind | Best default. Wallet connect, sign, send already wired |
expo-kit-minimal |
Kit | Bare starting point, no UI kit |
expo-kit-uniwind |
Kit + Uniwind | Tailwind-style styling, no wallet yet |
expo-kit-privy |
Kit + Privy + Uniwind | Privy auth instead of, or alongside, MWA |
expo-web3js-wallet |
web3.js + MWA | Legacy wallet app |
expo-web3js-paper |
web3.js + RN Paper | Legacy, Material UI |
expo-web3js-minimal |
web3.js | Legacy bare starting point |
Template ids are also accepted in full gh:solana-mobile/templates/mobile/<name> form.
Re-run --list-templates rather than trusting this table if a template seems missing — the
catalog ships with the CLI, not with this skill.
After scaffolding
cd my-app && npm run android
That runs expo run:android, which builds and installs the development build. The first
Android build is slow (Gradle cold start); later builds reuse the cache.
Check the environment
Before debugging a build failure, check the toolchain:
npx solana-mobile@latest doctor
It reports on the local Android and Node toolchain with recommendations for anything
missing. --json gives a stable report worth parsing when you need to branch on a specific
check; --verbose adds resolved paths and diagnostics.
Run doctor first whenever a build fails for reasons that are not obviously in app code.
Manage Android emulators
npx solana-mobile@latest emu list
npx solana-mobile@latest emu status
npx solana-mobile@latest emu create
npx solana-mobile@latest emu start my_phone
npx solana-mobile@latest emu stop my_phone
emu is an alias for emulator. Subcommands: create, delete, images, list, start,
status, stop, tune. System images live under emu images (install, list, delete).
Create a named emulator on a specific device profile:
npx solana-mobile@latest emu create local_phone --device pixel_9
Prepare a fresh emulator
A newly created AVD is not ready for wallet work: it is not running, its first-run dialogs are
still armed, and it has no wallet app. Boot it tuned, then install one — in that order, since
device install needs a booted device to install onto:
npx solana-mobile@latest emu start local_phone --tune
npx solana-mobile@latest device install fakewallet
--tune disables the animations, first-run dialogs, lock screen, and notifications that
otherwise sit on top of the app on a fresh AVD. Tuning is opt-in — emu start and
emu create --start apply it only when passed --tune — and in that form it is
non-interactive, which is what makes it the one to reach for in a script. emu create takes
--start --tune to do all of this at creation time.
device install fakewallet puts the Mobile Wallet Adapter test wallet on the running emulator.
Without a wallet app, MWA has nothing to hand off to and connect silently does nothing — the
most common cause of "connect does nothing on the emulator".
Anything gated on the Seeker Genesis Token still needs a real Seeker device; an emulator cannot
hold one. See the seeker-genesis-token skill.
Work with a connected device
device covers everything that goes over adb, for emulators and physical phones alike.
npx solana-mobile@latest device list # serials, states, names
npx solana-mobile@latest device install fakewallet # catalog APK
npx solana-mobile@latest device install ./app-release.apk # local file
npx solana-mobile@latest device open http://localhost:3000 # opens on the device
npx solana-mobile@latest device tune --all -y # prepare for automation
device open creates the adb reverse for a localhost URL itself, so a dev server on this
machine is reachable from a USB-connected phone. Prefer it to hand-written adb reverse plus
am start incantations.
device tune and emu tune apply the same tweaks but differ in two ways, and the second one
bites in scripts. device tune accepts physical devices, takes --device <serial> or --all,
and falls back to the only connected device. emu tune refuses non-emulator serials, takes the
AVD name or serial as a positional argument, and opens a picker whenever it is given none — even
with exactly one emulator running, and even under -y, which skips the tweak prompt and not the
emulator one. Name the target in anything unattended: emu tune local_phone -y.
Run a local validator
npx solana-mobile@latest localnet start
npx solana-mobile@latest localnet check
localnet start gets a validator serving on the host and forwards its ports to every connected
device, so the app reaches localhost:8899 as if the validator ran on the device. It reuses a
localnet container it already started, attaches to a validator already answering on those ports
— a native one, needing no Docker at all — and starts a container only when neither is there.
check
verifies reachability from each device — which is the question to ask when an app cannot see a
validator that is plainly running on this machine.
localnet forward re-applies the forwards after plugging in a new device, and logs, status,
and stop do what they say.
Test a wallet without an app
npx solana-mobile@latest playground
Serves a wallet testing page, opens it on the device, and streams every MWA interaction back to
the terminal: connect, sign in (SIWS), sign message, sign transaction, sign and send. It runs
against devnet by default; --cluster localnet points it at the localnet validator, and
mainnet needs your own --url because the public endpoint rejects browser-origin requests.
Use this to split an app bug from a setup bug. If the playground cannot sign either, the
problem is the wallet or the device, not the code being debugged. It needs an MWA wallet
installed — device install fakewallet if there is none.
Reference material
- references/cli.md — every
solana-mobilecommand and flag, includingtemplatesandwebshell - references/add-to-existing-app.md — wiring Solana into an Expo app that already exists: crypto polyfill, providers, dependencies
- references/troubleshooting.md — build, polyfill, and emulator failures with known causes
Related skills
solana-mobile-wallet— connecting wallets, signing, sending transactionsseeker-genesis-token— verifying Seeker device ownershipseeker-domains—.skrdomain name resolution
For general non-mobile Solana work — Anchor or Pinocchio programs, Codama client generation,
testing, security review — use the Solana Foundation's solana-dev skill instead. create
installs it into .agents/skills/solana-dev/, so a scaffolded project already has it.
Links
- CLI source: https://github.com/solana-mobile/solana-mobile-cli
- Templates: https://github.com/solana-mobile/templates
- Solana Mobile docs: https://docs.solanamobile.com
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Checking scan reports and verification data.
Bill of Materials
Everything this skill can do — files, network, commands, and more.