@spritecook/spritecook-generate-tilesets

@spritecook/spritecook-generate-tilesets — AI coding skill

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SKILL.md
namespritecook-generate-tilesets
descriptionTileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.

SpriteCook Generate Tilesets

Use this skill for SpriteCook tileset generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and asset tracking.

Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.

Tools

list_tileset_options

Call this when you need current supported perspectives, piece sets, tile sizes, elevations, edge modes, output dimensions, or defaults.

generate_tileset

Generate a game-ready tileset. The tool returns a job immediately by default; follow the returned poll.tool and poll.arguments until canonical assets entries are ready.

Parameter Type Default Description
prompt string required Terrain/material request, e.g. mossy dungeon floor
style_mode string pixel pixel or detailed
perspective string topdown topdown, platformer, or isometric
piece_set string registry default 15-piece, 17-piece-base, autotile-16-set, isometric-3x5-32, or isometric-2x4-64
tile_size int registry default Final tile size in pixels
elevation string registry default no-elevation or minimal where supported
edges string transparent transparent or two_surfaces; two_surfaces only works for 15-piece top-down
variations int 1 Number of variations, 1-4
model string null Optional model override. Omit to use SpriteCook's tileset default
colors string[] null Optional hex color guidance, max 64
force_enabled bool false Force the output toward force_colors
force_colors string[] null Optional forced hex palette, max 64
reference_asset_id string null Existing tileset asset to use as source/reference; tileset settings are inherited
edit_asset_id string null Existing tileset asset to edit; tileset settings are inherited
style_asset_id string null Existing asset to use as visual style guide only
wait_seconds int 0 Optional bounded wait from 0-90 seconds before returning the polling contract

reference_asset_id and edit_asset_id are mutually exclusive. The referenced asset must belong to the SpriteCook account.

Recommended Defaults

  • For top-down pixel autotiles, start with style_mode="pixel", perspective="topdown", piece_set="15-piece", tile_size=32, edges="transparent".
  • For top-down inner-corner base tiles, use piece_set="17-piece-base" and keep edges="transparent".
  • For side-view platformers, use perspective="platformer", piece_set="autotile-16-set", edges="transparent".
  • For detailed top-down tilesets, use style_mode="detailed" and call list_tileset_options before choosing size/elevation.
  • Use model only when the user explicitly wants to compare models.

Reference Workflow

  • When the user asks to use a saved tileset preset, use list_presets(mode="tileset", query=...) and get_preset_settings first, then map the returned tileset settings into generate_tileset.
  • If the user has a local image file path, use spritecook-upload-assets first, then pass the returned asset ID as reference_asset_id, edit_asset_id, or style_asset_id.
  • If the user supplies a small data URL or raw base64 value, call import_asset first, then pass the returned asset ID as reference_asset_id, edit_asset_id, or style_asset_id.
  • Use reference_asset_id when the existing tileset should guide a new generation while preserving its tile size/layout.
  • Use edit_asset_id when the user wants a direct change to an existing tileset.
  • Use style_asset_id as a style guide image when the image should affect only visual style, palette, proportions, and rendering, not tileset layout. The prompt does not need to repeat that the image is a style guide unless the user asks to emphasize a specific detail.
  • When referencing or editing a tileset, do not change style_mode, perspective, piece_set, tile_size, or elevation; SpriteCook inherits and locks those settings.

Prompting

  • Keep prompts short and material-focused: snowy stone path, muddy swamp grass, volcanic rock, clean wooden floor.
  • For single-surface tilesets, name one main material.
  • For two_surfaces, name both surfaces clearly: grass and water, volcanic rock and lava.
  • Avoid asking for labels, UI, characters, props, or scene composition inside the tileset.

Output Handling

  • Follow the returned polling contract with check_job_status until the job reaches a terminal state.
  • Save each returned asset_id in the project manifest or task notes.
  • Use sprite_url as the canonical downloadable tileset image.
  • Treat url, pixel_url, and raw_url as compatibility aliases.
  • If a successful response contains warning.code="asset_output_unavailable", execute the supplied warning.recovery tool call.

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