@tabooharmony/roblox-animation-vfx
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
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SKILL.md
| name | roblox-animation-vfx |
| description | Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects. |
| last_reviewed | 2026-08-31 |
| sources | https://create.roblox.com/docs/animation/using, https://create.roblox.com/docs/reference/engine/classes/Animator, https://create.roblox.com/docs/reference/engine/classes/ParticleEmitter, https://create.roblox.com/docs/reference/engine/classes/TweenService, https://create.roblox.com/docs/projects/server-authority, https://create.roblox.com/docs/projects/server-authority/techniques, original |
roblox animation and vfx
When to Load
Load when implementing character animation, particle or beam effects, tweens, camera feedback, or visual cleanup.
Quick Reference
- Load tracks through an
Animatoron aHumanoidorAnimationController; setAnimationTrack.Prioritydeliberately. - Use
GetMarkerReachedSignal()for named gameplay or presentation cues, then disconnect or replace the listener when the track ends. - A burst
ParticleEmitterusually hasRate = 0and uses:Emit(count)with a bounded lifetime; use pooling for frequent effects. - Beams and trails need two attachments with a stable world-space relationship and a cleanup owner.
- Tween a bounded set of properties with
TweenService:Create; cancel or destroy temporary effects when their owner ends, and useDebris:AddItemfor simple lifetimes. - In Server Authority projects, keep synchronized animation logic in
RunService:BindToSimulation()(requiresWorkspace.UseFixedSimulationenabled in Studio), query current tracks instead of caching handles across rollback, and make predicted effects reversible. - Profile particle counts, lights, post-processing, and per-frame camera work on the target device class.
Need the details? Load references/full.md for animation and effect recipes.
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