@thedivergentai/godot-composition

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.

View in AI SkillSafe app
Scanned · no findings
0 downloads
0 stars
0 demos
SKILL.md

Embed badges

Add these to your README to show the skill's verification status.

SkillSafe verified badge
Verified badge
[![SkillSafe verified badge](https://api.skillsafe.ai/v1/badge/@thedivergentai/godot-composition/verified)](https://skillsafe.ai/skill/@thedivergentai/godot-composition/)
Installs badge
Installs badge
[![Installs badge](https://api.skillsafe.ai/v1/badge/@thedivergentai/godot-composition/installs)](https://skillsafe.ai/skill/@thedivergentai/godot-composition/)
Scan badge
Scan badge
[![Scan badge](https://api.skillsafe.ai/v1/badge/@thedivergentai/godot-composition/scan)](https://skillsafe.ai/skill/@thedivergentai/godot-composition/)
Eval pass rate badge
Eval pass rate
[![Eval pass rate badge](https://api.skillsafe.ai/v1/badge/@thedivergentai/godot-composition/eval)](https://skillsafe.ai/skill/@thedivergentai/godot-composition/)