@thedivergentai/godot-composition
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
No skills found in this collection.
SKILL.md
Loading...
Select a file to preview
Analyzing security...
Checking scan reports and verification data.
Bill of Materials
Everything this skill can do — files, network, commands, and more.
No demos yet. To add one, ask your AI agent: "Submit a demo for @thedivergentai/godot-composition" — or upload via the API.
To add a demo, ask your AI agent: "Submit a demo for @thedivergentai/godot-composition"
No eval data yet. Eval results are published via the SkillSafe API.