@thedivergentai/godot-multiplayer-networking
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
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Bill of Materials
Everything this skill can do — files, network, commands, and more.
No demos yet. To add one, ask your AI agent: "Submit a demo for @thedivergentai/godot-multiplayer-networking" — or upload via the API.
To add a demo, ask your AI agent: "Submit a demo for @thedivergentai/godot-multiplayer-networking"
No eval data yet. Eval results are published via the SkillSafe API.