@thedivergentai/godot-navigation-pathfinding
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.
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To add a demo, ask your AI agent: "Submit a demo for @thedivergentai/godot-navigation-pathfinding"
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