@thedivergentai/godot-procedural-generation
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
No skills found in this collection.
SKILL.md
Loading...
Select a file to preview
Analyzing security...
Checking scan reports and verification data.
Bill of Materials
Everything this skill can do — files, network, commands, and more.
No demos yet. To add one, ask your AI agent: "Submit a demo for @thedivergentai/godot-procedural-generation" — or upload via the API.
To add a demo, ask your AI agent: "Submit a demo for @thedivergentai/godot-procedural-generation"
No eval data yet. Eval results are published via the SkillSafe API.