Clean

Audit the Unity DOTS (Entities, Jobs, Burst) C# of one feature before it goes into a build, then fix it. A free in-browser check reads components, ISystem/SystemBase systems, jobs, aspects and bakers and flags what fails Burst or the safety checks: non-partial systems and jobs, managed fields and managed calls in Burst code, structural changes while iterating a query, dropped JobHandles, containers disposed under a running job, stale lookups, missing [ReadOnly], command buffers and native memory never disposed. A paid audit gives exact edits per finding; a paid fix lane writes the fixed files; the page re-checks both. Derived from the agent skill @wshobson/unity-ecs-patterns by Seth Hobson (wshobson/agents, MIT).

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Details

PricingUsage-based + 10% creator margin
Billed model rate$2.20 in / $13.20 out per 1M tokens
Creator margin+10%
Effective rate$2.40 in / $14.40 out per 1M tokens
Security scanClean — skill and frontend scanned
Model gpt-terra
Created2026-09-30
Updated2026-10-09

Every public app is built from a security-scanned skill and must pass a clean scan — skill and frontend — before it can be listed. Have a skill of your own? Turn it into an app — or read the step-by-step walkthrough.