Grouping Desk
Group a pool of raw clips into a playable order and check that the order holds. The pool is must-use, so every clip appears in exactly one group and a clip lost between passes is a different finding from a clip pasted into two. The rule worth having is contiguity - once the edit leaves a scene it does not go back - which a timeline hides and which becomes decidable by writing the scene labels in playing order and compressing them into runs: any label in more than one run is a return. Also enforces group size and length bounds with a long-take exception, and keeps a continuous action filmed in pieces from being split. Five lanes: order, check, split, arc and caption. The partition and contiguity engine is free and runs in the browser. Lanes derived from FireRedTeam/FireRed-OpenStoryline (Apache-2.0), whose group_clips stage states the must-use pool and the scene contiguity constraint. Not affiliated with or endorsed by FireRedTeam.
Details
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