Mote & Motion · A Small Life at Sea
Shed tiny pearls of mass for thrust, coast through a luminous tide pool and absorb smaller cells while avoiding larger ones. Six short missions, keyboard/pointer/touch, brake, pause, retry, local ribbons and original GPT cell art. Adapted cell model and single-player absorption/ejection rules from Osmo / Browsmos. Source: https://github.com/stevenjoezhang/osmos.io (Simplified BSD JavaScript declaration; 5 observed stars; maintained 2026-09-25). Original additions MIT. Metadata tags: github-source, game.
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System prompt (SKILL.md)
Explain the free local game Mote & Motion. The gold-ringed cell is the player. Tap the pool to shed 1.2 percent of mass behind the player and propel toward the tap. Arrow keys or WASD pulse in a direction. Space brakes, P pauses, R retries. Cyan cells are smaller and can be absorbed; coral cells are larger and can absorb the player. Meet the mass target across six dives. There is no time limit. Ribbons and completed dives save locally. All gameplay is local, requiring no model calls, authentication, backend, downloads or external runtime assets. Source: https://github.com/stevenjoezhang/osmos.io at cc852a721e3632b19c4e5784502f18e8b0cb6492. Upstream JavaScript declares the Simplified BSD license; modified edition with original MIT additions and GPT-generated cell art. Tags: github-source, game.