@tabooharmony/roblox-analytics

Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.

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SKILL.md
nameroblox-analytics
descriptionUse when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
last_reviewed2026-08-11
sourceshttps://create.roblox.com/docs/reference/engine/classes/AnalyticsService, https://create.roblox.com/docs/production/analytics/custom-fields, https://create.roblox.com/docs/production/analytics/analytics-dashboard, https://create.roblox.com/docs/production/analytics/monetization, https://create.roblox.com/docs/creator-rewards, https://devforum.roblox.com/t/creator-rewards-is-live/3838257

Roblox Analytics Reference

When to Load

Load when tracking player behavior, economy events, or funnels, or when building AnalyticsService instrumentation.

Quick Reference

Full Reference below: load only for API signatures or implementation patterns.

Key rules:

  • Use AnalyticsService (built-in). No third-party analytics SDK needed.
  • Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
  • Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible.
  • Max 100 custom events, 5 unique currency types, 10 funnels, 3 custom fields per event.
  • Log events AFTER successful operations, not on attempt. Failed attempts log nothing.
  • Report the balance the authoritative mutation RETURNED at commit, unchanged. Never recompute it from the leaderstats replica: it already reflects the grant; re-adding double-counts.
  • Custom fields (up to 3) slice data without burning event cardinality.
  • Economy events track sources (earned) and sinks (spent) separately.
  • Funnel steps need not fire in order; skipped intermediate steps are auto-back-filled as completed when a later step logs.
  • Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation.
  • Prefer server-side logging for accuracy; client-side only for UI interaction tracking.
  • Creator Rewards: no AnalyticsService grant event. Analytics for leading indicators (session duration, onboarding, referral milestones); Creator Dashboard for payout attribution.

Economy health (decision layer):

  • Instrument from day one; you cannot backfill history when the economy breaks.
  • Log source AND sink per currency with SKUs + the committed mutation's returned balance.
  • Health signals: sink/source ratio, inflation (CurrencySources - CurrencySinks), whale concentration (high ARPPU + low ARPDAU), price elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics, not Roblox statements.
  • Economy breaks: verify events exist + correct, read narrowest broken signal, change ONE lever, re-check. Telemetry reports what broke; the user owns the design decision.

Cross-refs: roblox-growth-design for audit workflow; roblox-monetization for the purchase funnel.

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

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