@tabooharmony/roblox-gui

@tabooharmony/roblox-gui — AI coding skill

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SKILL.md
nameroblox-gui
descriptionUse when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
last_reviewed2026-08-31
sourceshttps://create.roblox.com/docs/ui, https://create.roblox.com/docs/ui/position-and-size, https://create.roblox.com/docs/input, https://create.roblox.com/docs/reference/engine/classes/GuiService, https://create.roblox.com/docs/reference/engine/classes/GuiObject, https://create.roblox.com/docs/reference/engine/classes/ScreenGui, https://create.roblox.com/docs/projects/server-authority, https://create.roblox.com/docs/input/input-action-system, https://create.roblox.com/docs/reference/engine/classes/ReplicatedFirst, https://create.roblox.com/docs/reference/engine/classes/ContentProvider, https://create.roblox.com/docs/reference/engine/classes/UIPageLayout, https://create.roblox.com/docs/reference/engine/classes/SelectionBox, https://create.roblox.com/docs/reference/engine/classes/Decal, https://create.roblox.com/docs/reference/engine/classes/VideoPlayer, https://raw.githubusercontent.com/Roblox/focus-navigation/main/README.md, https://devforum.roblox.com/t/introducing-improvements-to-directional-ui-selection-on-gamepad/3864317, https://devforum.roblox.com/t/what-are-the-best-ui-screeninset-settings-for-buttons/3519333, https://devforum.roblox.com/t/screenguiscreeninsets-topbarinsets-regression/4047230, https://raw.githubusercontent.com/Roblox/react-luau/main/README.md, original

roblox gui

When to Load

Load when building a HUD, menu, shop, dialog, notification, or UI attached to a 3D object.

Quick Reference

  • Use ScreenGui for screen overlays, SurfaceGui for a surface, and BillboardGui for floating world labels.
  • Let UIListLayout, UIGridLayout, and constraints own repeated layout. Avoid per-frame pixel positioning.
  • Use Scale for responsive structure and Offset for deliberate padding or fixed-size details.
  • Design for touch and gamepad as well as mouse and keyboard. Bind gameplay actions with ContextActionService where it fits.
  • For gamepad UI, define a selected entry point and deliberate directional behavior. GuiService.SelectedObject plus Selectable is the native baseline; the Focus Navigation library is optional for richer trees.
  • Keep UI state separate from the server state that it displays. A button is not an authority boundary.
  • In Server Authority projects, a UI may show predicted state that is later corrected. Keep durable inventory, currency, and ownership displays tied to confirmed state, and use the Input Action System for gameplay-affecting input.
  • Make scrolling, text growth, clipping, and safe-area behavior explicit before adding polish.
  • Build custom loading UI in ReplicatedFirst; never use a client-side character teleport as the readiness gate.

Need the details? Load references/full.md for layout recipes and UI lifecycle patterns.

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