@tabooharmony/roblox-gui
@tabooharmony/roblox-gui — AI coding skill
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SKILL.md
| name | roblox-gui |
| description | Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI. |
| last_reviewed | 2026-08-31 |
| sources | https://create.roblox.com/docs/ui, https://create.roblox.com/docs/ui/position-and-size, https://create.roblox.com/docs/input, https://create.roblox.com/docs/reference/engine/classes/GuiService, https://create.roblox.com/docs/reference/engine/classes/GuiObject, https://create.roblox.com/docs/reference/engine/classes/ScreenGui, https://create.roblox.com/docs/projects/server-authority, https://create.roblox.com/docs/input/input-action-system, https://create.roblox.com/docs/reference/engine/classes/ReplicatedFirst, https://create.roblox.com/docs/reference/engine/classes/ContentProvider, https://create.roblox.com/docs/reference/engine/classes/UIPageLayout, https://create.roblox.com/docs/reference/engine/classes/SelectionBox, https://create.roblox.com/docs/reference/engine/classes/Decal, https://create.roblox.com/docs/reference/engine/classes/VideoPlayer, https://raw.githubusercontent.com/Roblox/focus-navigation/main/README.md, https://devforum.roblox.com/t/introducing-improvements-to-directional-ui-selection-on-gamepad/3864317, https://devforum.roblox.com/t/what-are-the-best-ui-screeninset-settings-for-buttons/3519333, https://devforum.roblox.com/t/screenguiscreeninsets-topbarinsets-regression/4047230, https://raw.githubusercontent.com/Roblox/react-luau/main/README.md, original |
roblox gui
When to Load
Load when building a HUD, menu, shop, dialog, notification, or UI attached to a 3D object.
Quick Reference
- Use
ScreenGuifor screen overlays,SurfaceGuifor a surface, andBillboardGuifor floating world labels. - Let
UIListLayout,UIGridLayout, and constraints own repeated layout. Avoid per-frame pixel positioning. - Use
Scalefor responsive structure andOffsetfor deliberate padding or fixed-size details. - Design for touch and gamepad as well as mouse and keyboard. Bind gameplay actions with
ContextActionServicewhere it fits. - For gamepad UI, define a selected entry point and deliberate directional behavior.
GuiService.SelectedObjectplusSelectableis the native baseline; the Focus Navigation library is optional for richer trees. - Keep UI state separate from the server state that it displays. A button is not an authority boundary.
- In Server Authority projects, a UI may show predicted state that is later corrected. Keep durable inventory, currency, and ownership displays tied to confirmed state, and use the Input Action System for gameplay-affecting input.
- Make scrolling, text growth, clipping, and safe-area behavior explicit before adding polish.
- Build custom loading UI in
ReplicatedFirst; never use a client-side character teleport as the readiness gate.
Need the details? Load references/full.md for layout recipes and UI lifecycle patterns.
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Bill of Materials
Everything this skill can do — files, network, commands, and more.
No demos yet. To add one, ask your AI agent: "Submit a demo for @tabooharmony/roblox-gui" — or upload via the API.
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