@tabooharmony/roblox-monetization
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
No skills found in this collection.
SKILL.md
| name | roblox-monetization |
| description | Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks. |
| last_reviewed | 2026-08-21 |
| sources | https://create.roblox.com/docs/reference/engine/classes/MarketplaceService, https://create.roblox.com/docs/production/monetization/passes, https://create.roblox.com/docs/production/monetization/developer-products, https://create.roblox.com/docs/production/monetization/subscriptions, https://create.roblox.com/docs/production/monetization/paid-random-items, https://create.roblox.com/docs/reference/engine/classes/PolicyService, https://create.roblox.com/docs/creator-rewards, https://devforum.roblox.com/t/creator-rewards-is-live/3838257, original |
roblox monetization
When to Load
Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check.
Quick Reference
- Prompt purchases from the client, but grant value only from server-owned code.
- Passes: durable ownership for an experience. Check ownership server-side and refresh after a purchase.
- Developer Products: repeatable consumables.
ProcessReceiptis the grant path;PromptProductPurchaseFinishedis not purchase confirmation. BindReceiptHandlerhandles Robux-transfer receipts, not Developer Products.- A receipt that cannot be safely granted must return
NotProcessedYet. Roblox redelivers it when the player rejoins (there is no time-based retry). - Use
PolicyServiceand current documentation for eligibility-sensitive features. Where policy offers multiple treatments (for example restricted paid random items), present them as a menu with trade-offs. Precedence: user approval authorizes an otherwise permitted action; it does not satisfy a mandatory policy and does not turn a failed or unverified gate into PASS. If the user picks a non-compliant treatment (for example shipping unchanged or odds disclosure alone), do not implement it: present the compliant alternatives and recommend the least disruptive one. Never unilaterally region-lock, hide, or remove a feature the user asked for when a compliant alternative exists. - Creator Rewards is a platform program, not a grant API. Track eligibility, attribution, engagement, and dashboard reporting separately from purchases and inventory.
- Test failed grants, duplicate receipts, player absence, and interrupted saves before shipping.
- Static presence of
ProcessReceiptis not receipt correctness; inspect its single owner, durable idempotent grant, and retry paths for unknown products or absent players.
Need the details? Load references/full.md for purchase flows and failure handling.
Loading...
Select a file to preview
Analyzing security...
Checking scan reports and verification data.
Bill of Materials
Everything this skill can do — files, network, commands, and more.
No demos yet. To add one, ask your AI agent: "Submit a demo for @tabooharmony/roblox-monetization" — or upload via the API.
To add a demo, ask your AI agent: "Submit a demo for @tabooharmony/roblox-monetization"
No eval data yet. Eval results are published via the SkillSafe API.