@tabooharmony/roblox-security

Use when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.

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SKILL.md
nameroblox-security
descriptionUse when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.
last_reviewed2026-08-31
sourceshttps://create.roblox.com/docs/scripting/security/security-tactics, https://create.roblox.com/docs/scripting/security/client-server-boundary, https://create.roblox.com/docs/projects/server-authority, https://create.roblox.com/docs/projects/server-authority/techniques, https://devforum.roblox.com/t/server-authority-client-beta-was-a-damn-nightmare-heres-some-advice/4712758, https://gist.githubusercontent.com/TheGreatSageEqualToHeaven/e0e1dc2698307c93f6013b9825705899/raw/51c04e2d8a28b0e66d2dae0898f6ca9d32cf9a8f/READ.md

Roblox Security

When to Load

Load for exploit audits and hardening. Covers classic replication, opt-in Server Authority, remote abuse, economy attacks, and DataStore flows. Use roblox-networking for validation and rate-limit implementations.

Quick Reference

Core: Client is always compromised. The server remains the source of truth, but the implementation depends on the authority model.

Authority Models

  • Classic replication: validate client requests and custom movement against server state. Never trust client damage, currency, inventory, permissions, or positions.
  • Server Authority: with Workspace.AuthorityMode = Server, the server owns core simulation while clients predict and recover from misprediction. Use BindToSimulation() (requires Workspace.UseFixedSimulation), not blanket Heartbeat CFrame correction. Migration is cheap for stock characters but a rewrite-scale commitment for authored simulation (reality check in full.md).
  • Both: validate attacks, purchases, teleports, dashes, permissions, and custom remotes at the server boundary.

Audit Checklist

CRITICAL: Server-authoritative state · Choose and document the authority model · Validate all arg types · Rate limit remotes · Session-lock DataStore · No client currency mutations · ProcessReceipt verification · No secrets in client or replicated code

HIGH: Validate custom movement and action transitions · BindToClose protection · Atomic trading · Never trust client values · Use InputActions for simulation input in Server Authority projects

MEDIUM: Server cooldowns · server-computed leaderboards · anti-AFK reward checks · TextService filtering

Anti-Patterns

Don't obfuscate client code, use _G for security, kick without logging, over-validate movement, or rely on client anti-cheat.

See references/full.md for detailed examples.

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